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Inside the cubes, I think some numbering text would really help to not wander for half an hour until you stumble upon what you need to find. Knowing which room you are in would help with figuring out where you are and where you need to go. Since the level is out, I think decorations in the cubes (which likely would have been the more graceful option) are out of the question. Text though might still work.
The texture of the red cube walls is fine, but I feel it could have looked better. Might be less of a problem if you spend less time in the cube.
I used only 1 of the colors, I'm not exactly sure why there are 2 other colors. The cameras are a really nice touch, though I didn't really have to use them; entering the cube more or less gives away how you should rotate it to exit it.
Main room seems to be largely wasted space just as a prop. Cool idea, execution is okay, just not particularly fun.