Starbound

Starbound

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Anom's Outpost Overhaul
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2.467 MB
Apr 26, 2021 @ 11:00am
Jul 31 @ 12:06pm
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Anom's Outpost Overhaul

In 3 collections by AnomNom
An Overly Complex Assortment of Mods
843 items
Anom's Creations
120 items
Anom's Outpost Overhaul: The Complete Collection
29 items
Description


Does the Outpost feel a bit tiny? A bit less grand than you might've expected? Do you, perhaps, wish it didn't have a massive set of ancient ruins tacked onto it? Boy, you're sure gonna love this one.

One of my largest mods for Starbound yet, Anom's Outpost Overhaul has all your quarrels with the vanilla Outpost covered. Probably. I spent a very long time working on this mod. Planning started long before I had even made my first mod, but I finally began to actually work on it following the release of Less Dead Moons. Granted, a lot of that time was spent working on Fallout 4 mods, but, still.

The Outpost has been entirely redesigned from the ground up, based on my own personal tastes. Things have been moved around, the entire building has been redone, there's several new features scattered across local, and there's even some custom content. I'm very proud of the work I've managed here, and after the years it's been sitting on the back-burner, I'm happy to finally get to share it with you.

Keep in mind that if you're using this mod on an existing universe, you will need to either return to the Lush Planet Gate, or use the command "/warp instanceworld:monolith" to reach the Ark Ruins. Don't worry about this issue on newer games with fresh universes. While a bookmark to the Outpost should automatically be added upon meeting Esther, you can also access the Outpost from the Ark Teleporter.






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Thanks to Raiizy for creating all three of the Outpost Guns, as well as providing the sprite for the Outpost Sword, and to Pixelflame for creating the repaired stage of the landed ship just outside of Pete's Junkyard, along with making the collectable teddy bear that can be found inside the mines. Thank you to Dyalt for providing the activeitem file that was used to create the Outpost Sword, and for providing the Pengpick sprites.

Thank you to Windtalkers for providing advice and concepts for certain build designs, such as the background wall of the teleporter room and the Ark Ruins teleporter structure. As well, thank you to Silver Sokolva for providing the beta files used as a base for the Ark Ruins, as well as reminding me to change the ID for the Main Outpost Teleporter, and to patman, Nebulox, and VoidEyeGaming for assisting with the Main Outpost Teleporter's lua.

Thank you to pointbeing and puppy dog loser for creating Sky's Outpost Plus, which was a massive inspiration behind the concept of this mod. Additionally, thank you to Vanake14 for inspiring the inclusion of a Pet Healing Station with their mod, Outpost Pet Healing Station, and to HaxoFelyne for inspiring the re-addition of Santa Claus to the Outpost with their mod, Come back Santa!

Finally, thank you to each and every single one of you wonderful people reading this right now, who stuck by me all these years as I journeyed through my quest of making mods for a cult-classic indie game. I would never be where I am, with well over a hundred mods under my belt now, if I didn't have people willing to use them. So thank you. Thank you so, so much. It means everything to me.

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Popular Discussions View All (3)
118
Jul 4 @ 6:28am
PINNED: Bug & Incompatibility Reports
AnomNom
7
Jan 21, 2024 @ 2:02pm
PINNED: Technical (Modding Information)
AnomNom
0
Apr 26, 2021 @ 11:03am
PINNED: Item & Object IDs
AnomNom
454 Comments
Ugragish[CZ] Jul 31 @ 12:55pm 
I found it, it was updated Neb turret weapons mod
AnomNom  [author] Jul 31 @ 12:30pm 
okay, then the issue isn't from my mod, and something else is breaking it. save all your mods to a collection, and then start unsubscribing from them to narrow down what mod might be causing it
Ugragish[CZ] Jul 31 @ 12:22pm 
still cant teleport and funfortunately i remove second teleport from teleport bookmark ui, then i cant teleport to Outpost
AnomNom  [author] Jul 31 @ 12:08pm 
i just updated the patch to hopefully avoid any conflicts. unsub to the mod, wait for steam to stop downloading, and then resub to it. let me know if it's fixed. depending on what conflict was causing the issue - and if i managed to fix it - you might still have visitors teleporting in at the 2stop despite that functionality being moved to the big teleporter.
AnomNom  [author] Jul 31 @ 11:31am 
also @endermako64 i spoke with ome and they added a compatibility patch on their side, should be fixed next time de'nulaun updates
AnomNom  [author] Jul 31 @ 11:21am 
send the full log
Ugragish[CZ] Jul 31 @ 9:45am 
i have this in error
[18:41:25.494] [Error] Error loading object file /objects/outpost/2stopteleshop/2stoptele.object: (AssetException) Error loading asset /objects/outpost/2stopteleshop/2stoptele.object
Ugragish[CZ] Jul 31 @ 9:36am 
No new mods only updates for already mods i have (Project Redemtion and The Voided + new library for Voided but i think its not problem maybe)
Ugragish[CZ] Jul 31 @ 9:28am 
I have problem, i have longer pause from plaing Starbound, and i cant now teleport to Outpost only to Ark Ruin, if i try port to Outpost i am retuned back to Ark Ruin, any help?