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Very first section, flat track makes it hard to tell where the openings around the rubble are. The boost panels do help, but they don't stand out much unless you know they're there and are looking for them.
The narrow path afterwards turns off into the dark, and is almost impossible to see, once again unless you already know exactly where it's going.
The first jump transfer is also in a similar boat. It's not particularly hard, but comes up suddenly with little warning and poor visibility on the approach.
The end felt kind of abrupt, but was a cool idea.
Good idea and style, but not great as an actual track.