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A visually fun track, though the ambient effects can make the visuals a bit cluttered at times, it's mostly not a big problem. There's a lot of nice visual flare here and some really cool sections. A few obstacles aren't too clear without knowing of them in advance, but there's really only one or two I'd consider an actual problem. For the most part this is a pretty good quality track with a nice, if rather bright, visual style.
Unsure if the box tunnel was changed to be more clear, of if it's just that I'm more familiar with it. So can't really complain there. It wasn't really all that bad either way.
New mines placement is more visually interesting and feels fair now.
Laser Windmills, I can't really tell if these were changed other than the first one getting an extra ramp to give more maneuvering room before passing under it. Either way, that alone helps quite a bit. they still feel a little hit or miss, but I feel the issue is mostly fixed.
That section still has an issue with the second moving panel jump over the pink barrier. It's essentially a blind jump, and with the track location, requires either fancy aerial maneuvering, or to only jump over the left hand side of it. Something that's not always reasonable with the moving panel. I'd say the biggest problem there is the inability to see where the safe landing zone is before making the jump.
This is the only real problem with the track currently, so great job!
First problem point would be the box tunnel. The coloration and fully transparent track makes it very difficult to visually understand what exactly is going on until you've scouted it out and understand the obstacle in advance.
Second would be the mines after a jump through the laser-gates. You can't reasonably see the mines until you're flying towards them at close range and in mid-air. This obstacle doesn't feel fair as it gives almost no time to react to it visually. You essentially need to know the safe route by memory, or luck.
The final issue is the partially submerged track. The ocean water is a death zone, and it lacks clarity where the safe driving surface is, and where the death is. Again, a visually cool section, but doesn't play very well.
Ultimately, I like this track, and with some touch ups it could be really good. It's still mostly enjoyable in it's current state.