RimWorld

RimWorld

914 ratings
Vanilla Storytellers Expanded - Maynard Medieval
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Mod, 1.2, 1.3, 1.4
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635.554 KB
Apr 13, 2021 @ 4:48am
Oct 23, 2022 @ 6:22am
3 Change Notes ( view )

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Vanilla Storytellers Expanded - Maynard Medieval

Description


[www.patreon.com]







1.0 (13/04/2021): Release





Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Maynard Medieval creates a story of increasing curve of challenge and tension. He strongly believes in valor, honor and sacrifice, and will make sure you regain your strength before tackling a next big threat. Most factions and all research will be limited to the medieval and pre-medieval eras."

Maynard Medieval comes with the following traits:

Technology limited to Medieval
Upon world generation, this storyteller will prevent factions past medieval from spawning.

Scales with Wealth
This storyteller scales with a colony wealth being a deciding factor - the higher the wealth, the more difficult raids and bad events will happen.

Balanced Difficulty
This storyteller has balanced difficulty. It will not favour good nor bad events, and any events that happen are tailored to your colony based on it’s wealth, past events, amount of colonists and other factors.








Authors:

Oskar Potocki, an artist and a designer, responsible for artwork and the code of this mod.

Rimworld is owned by Tynan Sylvester.

Thank you:

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: In order to benefit from the world locked to medieval era, start a new save with this storyteller. Do not change the storyteller to any other one, as it will re-enable post-medieval factions.

Q: Can I change to this storyteller mid-save?
A: Absolutely, however it won't apply the Medieval era effect - this is only applied on creating a new save. It will however stop you from researching industrial and spacer era technologies.

Q: Does it work with Combat Extended?
A: It’s a storyteller. It should do.

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods. One big incompatibility is Faction Control. Don’t use this mod and faction control together.

Q: Can I play this mod alongside Vanilla Factions Expanded - Medieval? How is this storyteller different?
A: Yes. I have created this storyteller in case someone doesn’t want the whole medieval mod but still wants to limit their technology in their game.

Q: How do I research techs past locked tech level?
A: You need to research every available technology first. Then, when you obtain techproof subpersona core, you can use it to research a new, random, more modern tech.

Q: Empire faction spawned anyway! How come?
A: The DLC faction is hardcoded to spawn. Disable the DLC if you don’t want it.

[forms.gle]

Popular Discussions View All (1)
1
Mar 5 @ 3:39am
Any Plans at all for 1.5?
WiseArkAngel
201 Comments
Lukewarm Moth Mar 15 @ 9:37pm 
Good news everyone! If you were wondering about the 1.5 update, the team behind this mod just release Medieval 2 which includes this story teller. Check it out!

https://steamcommunity.com/sharedfiles/filedetails/?id=3444347874

And of course, thank you all for your hard work. You guys make some of the best mods in the community and all for free, hope your upcoming game does well.
Dexter Mar 9 @ 9:07am 
Thank you for all your work, Oskar.
Medusa Mar 2 @ 9:49am 
Weirdly this didn't stop factions that weren't medieval from spawning and I only realised several days in. Is there anyway to fix this now so I don't have to restart my run?
WiseArkAngel Feb 27 @ 10:20pm 
1.5?
Oratian Jan 17 @ 2:47pm 
Thank you oskar
Heroscrub Jan 16 @ 9:30am 
As ever, thank you for all your hard work, Oskar.
Lukewarm Moth Jan 14 @ 7:23am 
Lets freaking go!
Oskar Potocki  [author] Jan 13 @ 3:34am 
Progress is going! You can become a patron to get access to our discord server on which I constantly post Work in progress shots of what's currently being worked on. Generally, development updates on our mods is not something I share in the comments section!
glenninjapan Jan 12 @ 2:37pm 
how is the progress going on 1.5 Vanilla Factions Vikings/ Medieval? Just started using your tribal start with the medieval overhaul mods and love it :) looking forward to what you guys come up with.
Grayson Dec 24, 2024 @ 10:44am 
Will this be made 1.5 compatible?