RimWorld

RimWorld

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虫娘 Insect Girls
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
14.079 MB
Apr 9, 2021 @ 4:43am
Apr 15 @ 4:54am
221 Change Notes ( view )

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虫娘 Insect Girls

Description
This mod can add it midsave.
RocketMan Time dilation compatibility.
CE compatibility.
And I'm not good at english.

This mod added:
  • 6 Insect Girls, in the wild or join like pets. If one is dead, the same one will not encounter in the wild again, you need to resurrect her.
  • 8 Meals
  • 2 Buildings
  • 1 Stuff
  • 1 Scenario


*They can do cleaning work.

They can range attack, if you're having Range Animal Framework or Vanilla Expanded Framework.


*You can manually select the target to attack, but VEF only.




Animals
Info
 🥛 
 ✂️ 
Range looks like
Spikky
The only one who has no ranged attacks.
But as a shield, save the her daughters. She did it.
/
Whity
The leucism megaspider girl.
The leucism skin brings her susceptibility to sunburn.
Spelby
Quick and agile.
She let all the insectdew be eaten by her sister, the only one that did not havs the milk product, looked stingy.
/
Pedey
Strengthened body function.
No need to give her the luciferium anymore.
/
Orangy
Large carrying capacity.
Unlike other insect girls, only she can no longer eat raw meat.
/
Scaraby
Throw stone.
If you're using VEF, she will add another small stone option
(Except for CE).
/


Others
Info
Required materials
Insect girl's house
Sculpture. Produce insect jelly.
Beds for insect girls or small animals,
up to 3 (requires 1.2 or above)
x120、x250、
x300、x250、
x500、x10*
*Need the same chunk. For example,
10 sand chunks or 10 granite chunks.
Insect girl's glow pod
Standing lamp.
Does't consume energy.
x12、x5、
x1、x1、x1
Ancient potion
Resurrect the dead, even if the bones.
x300、x500、x10
Insect jade
Lighter and harder than plasteel,
but 100% flammability
Insectdew
Milking products from insect girl.
Fake tail
65% Efficiency.
Bionic tail
125% Efficiency
Add tail attack with EMP.
Bionic tail E
125% Efficiency
Add tail attack with EMP.
Launch EMP (Requires VEF or RAF).
Bionic tail F
145% Efficiency
Add tail attack with flame.


Meals
Required materials
Meal nutrition
Fried meatloaf
Fine meal
Hunger rate -8%
0.45
0.75
  
Herbal juice
Fine meal
Natural Healing +20%
Immunity boost +4%
Max comfortable temperature +8℃
0.55+
0.75
  
Special drink
Fine meal
Move speed+4%
Min comfortable temperature -8℃
0.33
0.75
Pudding
Lavish meal
0.4
0.5
Konjac
Lavish meal
Consciousness +8%
Tiredness x30%
Mood -5
0.4
0.4
Post-rain
mushroom meatloaf
Lavish meal
Made with poisonous mushrooms
NPC's favorite food
1
1


Recommended MOD
Hardworking Nukos/Insect Girls
Allow they do something like planting, mining, harvesting.


Range Animal Framework
Allow they range attack.


Vanilla Expanded Framework
Allow they range attack and manually select the target to shoot, drafted.


kemomimilike
Switch insect girls to change to a dryad or humanoid race.

kemomimihouse HardworkingKz
These girls complete a training, unlock the work they can do.
First enable this InsectGirls Hardworking switch 「Enable Support for 《Insect Girls》~」[i.imgur.com], reboot rimworld.
Or 「Enable Gradual Work Unlock」, If you need them to do all the work.

Translations
Ru - Nanamy


Art
PuPa酱


Credits
SpawnLimit, Death&SleepFigureC#:夜月重楼
Cleaning Work C#:HousekeeperAssistanceCat(The MIT License)
Sounds:「あみたろの声素材工房」の声素材を使用しました[www14.big.or.jp]

Old versions of the mod can be found on my change notes.
Popular Discussions View All (1)
90
Mar 27 @ 6:39am
PINNED: BUG回報和已知問題 / Bug Reports & Known Issues
rot03065
781 Comments
全体出动友希那 May 24 @ 11:32pm 
@rot03065
之前用虫娘全都打仿生主要是玩SOS2打了抗失压和耐缺氧的仿生可以带全部虫娘上去像6个正常船员一样,不过现在1.5的SOS换人接手的版本太奇怪了我也不打算玩了,地面基地没有必要给动物加仿生了
rot03065  [author] May 24 @ 8:34pm 
@全体出动友希那
是,虫娘适用仿生减少了,你可以这样理解。
你回滚的旧版本虫娘mod是继承全收人类任何仿生,这做法有时候会继承奇怪的手术而导致无法做手法的问题。
我有考虑过将继承人类手术的做法独立成一个公开的mod,但好像小题大作,我暂时作罢,如果你需要的话,我可以优先将它(继承人类手术mod)做出来。
最后,我的仿生更新会导致玩家的虫娘发呆,是我的意料之外。给你带来困扰,对不起。
全体出动友希那 May 24 @ 12:42pm 
@rot03065
所有非原版仿生,单独启动虫娘和任意包含仿生体模组都一样复现,不兼容任何非原版仿生,一旦加载旧的加装了非原版仿生的虫娘单位都会永久性站立中卡住,手动回滚之前去年11月的备份版本mod文件不会这样,应该是适用仿生体的标签范围缩小了?
rot03065  [author] May 24 @ 9:12am 
@新手うぎ
设定上是这样。如果长久地没出现,有可能是mod冲突。虽然说可能以开发者模式可以解决,但是感觉这样做治标不治本。
新手うぎ May 24 @ 2:21am 
虫娘是每5到15天必定来一次吗?我20天结果虫娘还是没来:steamfacepalm:
rot03065  [author] May 22 @ 10:02am 
@Bosiknaz
不清楚你出红字的仿生是哪一个mod的。
回应你的提问,这游戏本体最近没有更新。我的mod在较久的48天前有更新过关于仿生的(steam这页面有显示这mod的更新时间)。
我建议使用开发者模式移除你认为有问题的仿生,我附上了图例的连结。
https://i.imgur.com/jnH8SYF.png
步骤是:
1.ESC>选项>勾选开发者模式
2.在画面上方,点选"白色人脸"(图例的红圈),点选后会变成"绿色人脸"
3.在虫娘的健康状态介面,在虫娘的仿生名字的右边有另一个红色的方块(图例的另一个红圈),点选后则删除该仿生
全体出动友希那 May 22 @ 7:01am 
*模组添加的仿生体,原版的仿生和超凡仿生都工作正常
全体出动友希那 May 22 @ 6:37am 
以前的存档虫娘身上有仿生体,加载以后报错而且没有拆仿生体的选项,是游戏本体改了动物植入机制还是mod换了代码集
rot03065  [author] Apr 15 @ 4:59am 
@键山厨厨厨厨 @JQm
抱歉之前带来绝户困扰。
之前版本的虫娘在缺食物,或受气温影响而离开地图的确会绝户。
刚刚的更新后,在缺食物,或受气温影响而离开不再绝户。
问题是我当初测试试得不够认真。
rot03065  [author] Apr 12 @ 5:17pm 
@希瑞
已更新。针对重复<stuffProps>节点作出更加保守的重写。
如果仍然有关于<stuffProps>的红字,尝试将此虫娘mod排列较下的位置。