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Báo cáo lỗi dịch thuật
Just an option for filtering and all spawned splits will be female, all argons will be african male, terrains will be euro female and pioneers will be asians as an example.
Only one way must be tested with such tech: work of the quests - avoid to filter quest linked characters.
Custom class is easy for filter characters at spawn but for stable game (using unmodded resources that will allow to install and uninstall mod without save file ruins) better to use npcseed parameter for character view.
My tests shows that npcseed from standard class (character_terran) is not compatible with npcseed parameter from additional class from mod (character_terdress). That cause some difficult to got correct data. The best way will be complete change tech of the mod: use standard classes but remove/disable outfit resources links without dress for character_terran_female_* and character_pioneer_female.
To avoid this problem (possibility to load save ing game without mod and don't loss all player's female crew) better to use "npcseed" with standard "component class" for hired persons