X4: Foundations

X4: Foundations

91 ratings
Dresses for all female Terran
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Mar 30, 2021 @ 4:17am
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Dresses for all female Terran

In 1 collection by KO
Customising the Terran
3 items
Description
What does this mod do?
This mod changes the clothing of most female Terran and Pioneer NPCs to exclusively wear the awesome dress Egosoft made.

Pioneers will wear the blue dress (the one in the picture above) and Terran Protectorate will wear the white version.

Only changes hireable characters. Does not change story characters or vendors.

I created this mod by recycling code from this other mod of mine. The mods conflict with each other because they change the same things.

This mod will not change already spawned characters in your saves, but can be added to existing saves and will ensure any characters spawned afterwards will wear the dress.

Enjoying my mod?
I'd really appreciate a thumbs up or favorite to show me that people like my mods. Alternately if you'd like to support me you can do so here! I'm always up for requests when it comes to characters.
[ko-fi.com]
21 Comments
Thunderbert Apr 24 @ 6:52am 
I have found that if I removed this mod after having run the game with it for a while, my savegame would fail to load (hanging indefinitely).
Beware.
enterprise1959 May 28, 2023 @ 11:14am 
CAN YOU DO THE TO ARGON TOO PLEASE THANK YOU
TessaV Apr 20, 2023 @ 10:30pm 
Quite like this mod, any word on your progress KO?
MoonRacer Mar 8, 2023 @ 6:29am 
Any chance of getting the polar opposite of this mod? I personally hate the skirts.
KO  [author] Jan 9, 2022 @ 3:34pm 
Yeah I need to get around to updating this for the custom start system. I'll try to have it done by the time the new expansion comes out.
martingolding96 Jan 9, 2022 @ 12:23pm 
It would be nice if this could effect the custom start player outfits
HogInTheFog Aug 19, 2021 @ 10:43pm 
As a bonus mod with such tech can be easy upgraded with options that allow to choose more then outfits: male, female, euro, asian or african filters for spawned characters. And continue to be uninstall friendly because using only standard resources just disabling parts of them.
Just an option for filtering and all spawned splits will be female, all argons will be african male, terrains will be euro female and pioneers will be asians as an example.
Only one way must be tested with such tech: work of the quests - avoid to filter quest linked characters.
HogInTheFog Aug 19, 2021 @ 10:40pm 
Found in 4.0 stable. But must be in beta 4.10 and previous versions because use custom class that used in save files too. And this custom class game can't use without mod's resources.

Custom class is easy for filter characters at spawn but for stable game (using unmodded resources that will allow to install and uninstall mod without save file ruins) better to use npcseed parameter for character view.
My tests shows that npcseed from standard class (character_terran) is not compatible with npcseed parameter from additional class from mod (character_terdress). That cause some difficult to got correct data. The best way will be complete change tech of the mod: use standard classes but remove/disable outfit resources links without dress for character_terran_female_* and character_pioneer_female.

KO  [author] Aug 19, 2021 @ 10:52am 
Ah it must have been an issue introduced in the newest beta. I'll fix it when I find time. Thanks!
HogInTheFog Aug 19, 2021 @ 4:04am 
Save with mod use "character_terdress_female" and "character_piodress_female" in save file instead "character_terran_female_cau_crew_01_macro" etc. So while game run whiteout mod all characters with dress disappears: ships and stations without crew.
To avoid this problem (possibility to load save ing game without mod and don't loss all player's female crew) better to use "npcseed" with standard "component class" for hired persons