Darkest Dungeon®

Darkest Dungeon®

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The Home for Lost Monsters
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103.348 MB
2021年3月7日 11時27分
5月8日 13時00分
128 項目の変更履歴 ( 表示 )

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The Home for Lost Monsters

Moon/Void Slime 作成の 2 件のコレクション
Deathmoon Modpack (in proper load order)
64 アイテム
Burning Estate
54 アイテム
解説

What is the Home?

Void's Home for Lost monsters is a community project to bring to life monsters who had work put in onto them, but then eventually abandoned.
Our current workers in the Home are Shay (Sounds), NBB (Animations fixes, new animations), Comrade (art touches, finishes), and myself (Coder).

What the home for lost monsters offers you

We bring to you five occupents....
  • The Bone Bishop, Bone Banshee, Animated Armor, Grieving Seraph and Towering Golem who haunt the ruins.
  • The Lost Artificer and The Lost Weapon, a mini-boss that wanders the estate.
  • The Sewer Tunneler, Vile Fleshling, Inchoate Flayer, Erratic Vanguard, Swine Flayer and Volatile Head Hoarder who wade through the gunk of the warrens.
  • The Fungal stalker, the Withering Shrew, Trembling Coffin and Twisted Groove are now among the fungal monstrosity that stalks the weald.
  • The Armored Urchin, Stone Clam, Jagged Anemone, Abyssal Asterias, Drowned Anchorman, and Drowned Captain who washed up in the cove.
  • The Sycophant Queen, a large Sycophant who houses her young in her abdomen.
  • The Young Sand Boa, a small snake who is just visiting from distant lands.

Each occupent has arrived with some treasure. If you defeat them, they might leave said treasure behind for you.

Cross-mod support
The Armored Urchin drops a trinket called the Urchin chunk. It has a few stats on it that will only be active if you have the Pelgaic Plague from Koala's creature collection.
There is no issue if you equip it without having Koala's creature collection installed.

This mod comes with Un-blued Immobilize with it, since the Vile Fleshlings use Immobilize.

Information about the head hoarder boss
  • Bring a vanilla head trinket to the warrens
  • Viles will summon flayers
  • Flayers will summon vangaurd
  • vanguard will summon a head hoarder
  • easier to summon on champion since vanguard appear in normal mashes. Only viles appear on app.
  • a VERY DANGEROUS boss, face only if you are okay with one of your heros potentially dying
  • rewards two pulls from the collector trinket pool

Information about the drowned Captain boss
  • Kill Drowned anchorman for a 10% chance for a quirk item
  • use that quirk item before leaving the cove to give someone a specific quirk (Ghostly Chains)
  • Ventue into the Cove with a hero with the quirk Ghostly Chains to face the Drowned Captain

Credits

Home for lost monsters:
Shay, NBB, Comrade, Moon_slime, Koala, S-purple
Special thanks to: Batted, Chape, Ori for testing

Original artists, organizers, animators before the original projects halted:
Marvin Seo, Von, Loki Laufey, GLORIOUS AYY FB, Clair de lune, S-Purple, Muscarine, Adon, Koala, Gemstar, Mr. Pepper
Pocketchicken, Kaxen, Koala and Snor for the work they did back in the days for Swine Flayer, Twisted Grove and Abyssal Asterias


Super Special thanks to Ori, Chape, and Batted. While you guys might not be coders/artists/animators. your input from testing is invaluable, as is the screenshots you provide. form the bottom of my heart, thank you three so very much.


WARNINGS

Lost Weapon's meteor attack is very bright

_______________________________________________________________
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
124 件のコメント
Kiruex 5月3日 13時00分 
nice, starfish are good now :steamthumbsup:
Moon/Void Slime  [作成者] 5月3日 12時44分 
okay fixed as well. Apologies. I been busy so I got other people working on updates as well. some stuff got list in the mix.
Kiruex 5月3日 12時38分 
figured out last things to fix - file names in "anim" and "fx" folders:

hflm_ prefix should be added to all starfish & starfish_dummy sprites + corresponding correction within each ".atlas"
Moon/Void Slime  [作成者] 5月3日 11時58分 
fixed
Kiruex 5月3日 11時52分 
Cove crash is caused by recent renaming of starfish:
"[ERROR] [General] MonsterClass: hflm_starfish_B is dependent on invalid monster class"

The issue is "Starfish Transform 1/2" effects referencing non-existent "starfish_dummy_E/F"
(which should instead be "hflm_starfish_dummy_E/F")
Sir PotsNPans 4月28日 9時44分 
Good to know! I might have to play around a bit more with load order to see if I can nail it down. Thank you for the quick response :)
Moon/Void Slime  [作成者] 4月27日 18時57分 
that means there is another mod causing the crash, not this one. a conflict is caused somewhere.
Sir PotsNPans 4月27日 18時10分 
I left a comment about a possible crash in the Coves on a Protective Wards quests, but found that moving the Lost Monsters to the top of my load order fixed it. Just in case anyone is having Coves issues, try that! Great mod, love it for my playthough
eKrolik 4月27日 2時57分 
HBM has some kind of conflict with this mod, or am I crazy? I have a compatibility patch, and in the right order, but when „The Lost Artificer and The Lost Weapon, a mini-boss that wanders the estate" shows up I suppose because game crashes before enemies load up (when I moved HMB in the game mod selection fight vanishes so idk for sure), my game crashed every time I try to enter fight. Anytime I moved HMB in the game mod selection or switched off Here Be Monsters it worked (fight appeared). Anyone?
Stingu  [作成者] 4月20日 10時21分 
@InuiDame
I changed the name in file for the starfish so it should be fine now