Darkest Dungeon®

Darkest Dungeon®

The Home for Lost Monsters
125 Comments
Terapaia Jun 6 @ 7:15am 
animated armor doesn´t have perma riposte for me
Kiruex May 3 @ 1:00pm 
nice, starfish are good now :steamthumbsup:
Moon/Void Slime  [author] May 3 @ 12:44pm 
okay fixed as well. Apologies. I been busy so I got other people working on updates as well. some stuff got list in the mix.
Kiruex May 3 @ 12:38pm 
figured out last things to fix - file names in "anim" and "fx" folders:

hflm_ prefix should be added to all starfish & starfish_dummy sprites + corresponding correction within each ".atlas"
Moon/Void Slime  [author] May 3 @ 11:58am 
fixed
Kiruex May 3 @ 11:52am 
Cove crash is caused by recent renaming of starfish:
"[ERROR] [General] MonsterClass: hflm_starfish_B is dependent on invalid monster class"

The issue is "Starfish Transform 1/2" effects referencing non-existent "starfish_dummy_E/F"
(which should instead be "hflm_starfish_dummy_E/F")
Sir PotsNPans Apr 28 @ 9:44am 
Good to know! I might have to play around a bit more with load order to see if I can nail it down. Thank you for the quick response :)
Moon/Void Slime  [author] Apr 27 @ 6:57pm 
that means there is another mod causing the crash, not this one. a conflict is caused somewhere.
Sir PotsNPans Apr 27 @ 6:10pm 
I left a comment about a possible crash in the Coves on a Protective Wards quests, but found that moving the Lost Monsters to the top of my load order fixed it. Just in case anyone is having Coves issues, try that! Great mod, love it for my playthough
eKrolik Apr 27 @ 2:57am 
HBM has some kind of conflict with this mod, or am I crazy? I have a compatibility patch, and in the right order, but when „The Lost Artificer and The Lost Weapon, a mini-boss that wanders the estate" shows up I suppose because game crashes before enemies load up (when I moved HMB in the game mod selection fight vanishes so idk for sure), my game crashed every time I try to enter fight. Anytime I moved HMB in the game mod selection or switched off Here Be Monsters it worked (fight appeared). Anyone?
Stingu  [author] Apr 20 @ 10:21am 
@InuiDame
I changed the name in file for the starfish so it should be fine now
InuiDame Apr 19 @ 7:37am 
Excuse me, I'd like to report an ID conflict between the "starfish" ID from the updated Monster Starfish in today's mod and the jellyfish ID (3024418766) in another mod. As a user of both mods, this overlap is causing compatibility issues.
Bandina Nov 23, 2024 @ 12:10am 
the anim for Shrew's festering gift is weird, she is floating in the air
Moon/Void Slime  [author] Nov 11, 2024 @ 3:35pm 
Whiteboxes means you have too many mods and are hitting the memory limit of darkest dungeon
Fern Nov 11, 2024 @ 11:20am 
to be specific it's the idle animation that is broken
Fern Nov 11, 2024 @ 11:19am 
animated armor animation is broke, appears as white box. i really like this mod but it makes it not fun to fight a white box. DO i need to move the mod order all the way up perhaps?
Baltheon Sep 7, 2024 @ 1:13pm 
Fighthing the Ropeman causes CTD only against the Drowned crew bossfight. so i can´t finish it since i have no dmage to oneshot the boss and if i kill the Ropeman the game crashes :steamsad:. kinda like Raizen725 said in the 2nd page
Powerfull Jul 4, 2024 @ 2:53pm 
A standalone mod for the head hoarder would be nice
Kyrozen Apr 19, 2024 @ 8:27am 
Bone Banshee and Animated Armour's sound effects are not tied to any sound settings. Resulting in shattered eardrums even with 0 at all volumes. Please fix soon before I go deaf.
Malek Deneith Feb 4, 2024 @ 3:54am 
"Froth Lower Speed Buff 1" seems to be defined twice in a row, once with a -2 spd penalty, and once with a -1. Not sure what this can cause so I figured I'd give you a heads up.
Moon/Void Slime  [author] Jan 12, 2024 @ 1:33am 
Update 1/12/2024

- Stone seraph's type is now unholy stonework instead of eldritch stonework
- Stone seraph now should not spawn in rank 4
- Stone seraph now has a blight resistance of 20%/40%/60% instead of 200%/220%/240%
- Drowned Anchorman now has 77.5%/83.75%/98% instead of 102.5%/108.75%/122.5% on it's attack.
- Drowned anchorman now can only target 1-2-3 instead of 1-2-3-4 on it's attack
- Drowned anchorman now has 33% prot at all levels instead of 40%.
- Drowned anchorman now has slightly more crit on it's attack
Bandina Dec 4, 2023 @ 2:10pm 
the urchin seem to miss it fx for the range attack, it just stand there and no target fx or anything
Woldy Nov 23, 2023 @ 12:03pm 
I think the fungal hunter might be missing noice files, its completely silent.
Lurker Nov 22, 2023 @ 2:11am 
I also think seraph is a bit over tuned even after finding it's gimmick.
I think there can be 2 options here.

1. Tone down it's blight resistance so I can at least blight it, since other ruin enemies are susceptible to blight. Which makes it go with the theme of the ruins
2. Make it spawn in rank 123 and not "4".
Since it is not susceptible to movement, it is extremely hard to bring it out if spawned in rank 4.
Only allowing 1 or 2 of my characters to attack
not_buddhanuff Oct 21, 2023 @ 4:49pm 
Would you be willing to help me understand how the Coffins work? I'm not sure what I'm missing. Thanks
Moon/Void Slime  [author] Oct 8, 2023 @ 3:30pm 
Update 10/8/2023

- added trinkets for Coffin and Shrew
- Changed trinket rarity name for HflM trinkets from rare to Very rare
- Increased drop chance slightly for all trinkets
- Greatly increased drop chance for the lost weapon mini-boss since he is encountered less.
Moon/Void Slime  [author] Oct 8, 2023 @ 3:28pm 
@Raizen725 fixed
Raizen725 Oct 8, 2023 @ 8:42am 
i want to report a bug here that the mod might conflict with the cho's boss rework as this drowned anchorman make it that not only it skips the heave ho move, it also makes it that after you finish the fight you can't move what's so ever or open menu ya can only abandon quest
twitch.tv/alibi_ Sep 5, 2023 @ 8:13am 
the artwork on those is top notch 10/10
some could be a bit smaller to not overlap on visuals , or maybe increase size stats :)
Яндекс.Warhammer Aug 27, 2023 @ 6:38am 
Who was added to the Cove?
Moon/Void Slime  [author] Aug 26, 2023 @ 6:03pm 
Update 8/26/2023

- Added A new boss and monster to the cove
Moon/Void Slime  [author] Aug 25, 2023 @ 10:53pm 
Update 8/26/2023

-updated Chinese localization
Moon/Void Slime  [author] Jul 21, 2023 @ 3:31pm 
update 7/21/2023

-- Updated description
-- head hoarder now drop items from the collector pool
Moon/Void Slime  [author] Jul 16, 2023 @ 11:46am 
Update 7/16/2023

- Head hoarder now has more hp
- seraph's -15% dmg from getting hit is now -30% dmg
- Fleshings now heal when they start the hunt.
Moon/Void Slime  [author] Jul 16, 2023 @ 11:45am 
@Somoza
Use AoE attacks against it. So you can hit it and another monster at the same time.

@Wolfie
You don't need to use the reuploaded MLD, so it's most likely a bug.

@Ecce Mors
Use AoE attacks. Seraph is meant to counter the "meta" of focusing all your attacks on one enemy till it dies, just like the coffin from the weald. If you focus all your attacks on Seraph, now the other enemies get to attack. If you focus all your attacks on other enemies, now Seraph can deal damage. You can get around this by using AoE attacks like grapeshot blast, ect to hit the seraph and other enemies.

@Knave of Chalices
There are more courtyard monsters coming. 3 infact.
PinkFairyArmadillo Jun 25, 2023 @ 12:46am 
how are you supposed to counter mourning seraph? the dmg debuff when it takes damage is practically nothing, and it crits half the bloody time
Wolfie Spider May 10, 2023 @ 8:28am 
when i encounter the artificer, hes all by himself

either its because im still using the moonlit dungeon monster mod or its a bug of some sort
Яндекс.Warhammer May 10, 2023 @ 4:57am 
any chanse for cultist gunner?
Happy Thoughts May 5, 2023 @ 1:58pm 
Obviously there are other enemies that spawn alongside it, so you're choosing between getting gangbanged by the others or getting your whole party put at death's door. I don't think that there's anything inherently flawed with the concept of focusing down an enemy to minimize damage, I just think that it's poorly executed. Perhaps it could lose 50% damage when hit, allowing you to alternate between her and the other enemies while still exerting pressure, or maybe her stun resistance should be lowered so you get some more control over the fight.

Anyways, that's my two cents.
Happy Thoughts May 5, 2023 @ 1:58pm 
Love the modpack, except for the mourning seraph. I've had the displeasure of facing it thrice, and each team I just felt cheated. It's like playing on the Farmstead and then two Giants spawn, the game basically telling you "You're fucked and there's nothing you can do about it, have a nice day : ^)"

Giants are hard to stun and has a lot of HP so it's hard to burst down with damage or DoT, but since Treebranch only targets one hero, you can still manage it.

As son as as I see the Seraph it I sigh because there's nothing I can do to stop it. You can't stun it, you can't bleed it or blight without debuffs and because of the prot you can't burst it. If you have a rank 1 or 2 melee fighter like Crusader or Leper, you're taking tamage whether you like it or not. It has the same flaws as Giant but it punishes you 4 times as hard.
Rubber Duckie May 4, 2023 @ 9:13pm 
Love how new monsters are being added to this mod even this far into development! I hope to see more Crimson Court themed monsters, should any unfinished Courtyard creations exist...
Moon/Void Slime  [author] May 2, 2023 @ 2:58pm 
NBB (the animator who reanimated a lot of these old monsters) went and got permission from the original creators for it.

While most come from the mld assets pack and thus free for anyone to use, the flesh-lings are not. NBB hunted down the original assets and creators and got permission from them, then reanimated the sprites to make them less buggy.

So your friend would have to do the same for their project, as it's not my permission to give.
Miss.QI May 2, 2023 @ 5:03am 
@Moon/Void Slime Hello!My friend used some old materials and made and remake many new things(the “flesh”enemy and hero)He is a bit disappointed that there are some materials he uses in this new update. Can you grant him authorization to use it?
Hello_World Apr 29, 2023 @ 12:05am 
What about compatibility with Vegetation Takeover?
Bandina Apr 28, 2023 @ 5:53pm 
Hello Moon, the animation for witch buff is weird she is like floating in the air when she use the skills
PeopleLikeStuff Apr 28, 2023 @ 1:01pm 
Apologies if I'm being impatient, but could we get screenshots for the new monsters being added with these last couple updates? I'm especially curious about the flesh crew
Moon/Void Slime  [author] Apr 14, 2023 @ 10:03am 
Yes
Mirakulas Apr 14, 2023 @ 7:06am 
Better way to frame the question:

Does this mod make Moonlit Dungeon Enemy Pack redundant?

Regardless thank you for continuing to update this!
Яндекс.Warhammer Apr 13, 2023 @ 7:01am 
YEEEEEEEEEEEEEEEEEEEE
Moon/Void Slime  [author] Apr 13, 2023 @ 4:34am 
moonlight returned