XCOM 2
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Templar Gauntlets For Soldiers Animation Patch
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2.648 MB
22 Thg02, 2021 @ 9:14pm
31 Thg03, 2022 @ 8:53pm
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Templar Gauntlets For Soldiers Animation Patch

Mô tả
Makes regular soldiers get all the proper animations when they equip Templar Gauntlets, instead of running around with an invisible gun.
Using attitudes other than By The Book will still look silly in the armoury, but they should switch back to it any time animations are updated.

Can be configured to make the same adjustments for other weapon categories (or specific templates), which may have some niche use for modders. (I've included PZ's Psi Melee's weapon cat, although I don't think anything actually lets you equip them as primaries) (note: only works on paired weapons in the primary slot)

Additionally, does some adjusting so RPGO Universal Soldiers can equip them, and disposes of various things requiring an actual Templar to get them to appear or be upgraded.
(however, it's likely most melee RPGO specs aren't set up for gauntlets, so you may have to do some config tweaking)

Largely based on the same sort of code Primary Secondaries/etc use to update animations, so technically the heavy lifting here was done by Musashi.
32 bình luận
NYCAirLancer 31 Thg05 @ 2:38am 
Huh. For some reason now the actual Templar character is holding an invisible gun, and RPGO soldiers use the Templar animations with the gauntlets equipped. Last game, it was the other way around.
vinistrifezza 2 Thg01 @ 5:18pm 
hey man... can you do this mod work with biotics?
Inerael 10 Thg04, 2023 @ 10:32am 
could it be possible to remove the gun ?
Inerael 10 Thg04, 2023 @ 2:32am 
It works, Thanks you verry much ! :)
scatteredwingsxiii 29 Thg09, 2022 @ 4:50pm 
Hello there! I'm here because something strange happened: generaly the problem of using shard gauntlet for non templar soldier is that they're holding an invisible rifle. Well I got the opposite, my soldier got a floating rifle while holding nothing. While it is quite endearing to have a floating pet rifle accompagny us to drench the soil with blood, tears and alien fluid, it need to understand that it's not a place for it and it should go back to the vault. Any idea how to proceed?
Also I'm using the caster gauntlet mod and the RPGO mod, but I also had another soldier equipped with it but he didn't get any flying firearm. So I'm not sure if it's responsible for the rifle (I should name it) rebellious phase.
-Badgerette!- 3 Thg08, 2022 @ 10:40pm 
Thanks big for the patch!

However, I seem to have this weird bug where my Templar soldiers (RPGO with Trainable/Recruitable Templars) aren't running the firing animation properly? They reach for the weapon on their thigh socket but the weapon never leaves and plays the weapon firing, the rounds leaving from the thigh before moving back into position. Is there a work around I can smash together for this?
Lidiaz 13 Thg06, 2022 @ 12:40pm 
Equiping soldiers with gauntlets doesn't give them the rend ability, basically making them unable to attack, any idea how to fix this ?
Mosesjns 11 Thg04, 2022 @ 3:19pm 
Dude you are amazing Thank you so much
Dęąth Viper 2 Thg04, 2022 @ 10:53am 
so do we unsub from the psionic melee mod?
Scroller 2 Thg04, 2022 @ 5:50am 
@Zarkil - To be fair, it may not have anything to do with this mod. I'll just to carry on and see if anything reveals itself as a possible cause.