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Also I'm using the caster gauntlet mod and the RPGO mod, but I also had another soldier equipped with it but he didn't get any flying firearm. So I'm not sure if it's responsible for the rifle (I should name it) rebellious phase.
However, I seem to have this weird bug where my Templar soldiers (RPGO with Trainable/Recruitable Templars) aren't running the firing animation properly? They reach for the weapon on their thigh socket but the weapon never leaves and plays the weapon firing, the rounds leaving from the thigh before moving back into position. Is there a work around I can smash together for this?
My question is would ur Templar look like hes still holding a gun if u haven't actually unlocked the class? because i used the console command to change a class to Templar.
(don't remember having any issues with animations on my Psykertech units, fwiw)
I'm also trying to use the config options to patch roland3710's Force Weapon primaries, which I figured would be an ideal "niche use" since that mod doesn't come with armory animations (i.e., it defaults to the invisible gun animation, etc). I tried this:
+PatchWeaponTemplateNames=forceLightning_CV
+PatchWeaponTemplateNames=forceLightning_MG
+PatchWeaponTemplateNames=forceLightning_BM
...and it did not work. Am I missing something?
I'm using this with LWotC+RPGO with my own templar specialization, there are only 2 main issues with this combo,
1. Drop ship animation doesn't work, I think it's because LW have it's own custom intro.
2. If a RPGO ability specialization contain custom animation or base abilities that is modified by LW then soldier get the invisible gun bug. For example LWotC "Apotheosis" custom ability.
I really hope you keep maintaining this mod.
that sounds like primary secondaries passing on changing the animations (because it sees you have two melee equiped), and then duel wield passing on changing them too (because replace_psiamps aren't valid for it's weapon check)
I am blacklisting replace_psiamps for primary secondaries in the config of this mod, so in theory that edge case shouldn't happen if this is also installed.
@Tacoaloto
same root issue as Sinapus. you could try blacklisting the combat knife weapon category. I've left a message for Musashi, so he might patch the interaction at some point.
I noticed an issue where a character that equips a sword as primary and the psi melee gauntlets does the "invisible rifle" animation (though equipping a rifle or shotgun works normally) so when my fatigue-addled mind saw this mod on the list I thought it was a fix for that. I guess I'm wondering if it's possible to fix the issue when a gauntlet is equipped as a secondary weapon? (Maybe I haven't woken up fully...)