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Instead, use the Catalog Tool included in the official X Tools to extract them properly. If you want to make local edits, unpack the mod using the Catalog Tool, then delete the ext_01.cat and ext_01.dat files. The game will then load the unpacked mod files, which you can freely modify.
For more details on X Tools, check out this thread:
https://forum.egosoft.com/viewtopic.php?t=363625
I assume at the moment that it has something to do with the values (byte size and hash) in the ext_01.cat, but the simple guide I'm aware of online doesn't mention there being three files in the .cat so I'm not sure what to modify to get it working with any changes I might make for my own game.
Any recommendations or pointers?
Anyway, getting that kind of mechanics is all another level of mod, way more complex and invasive.