RimWorld

RimWorld

51 ratings
Emergency Heal (He's not dead, Jim) (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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610.858 KB
Feb 9, 2021 @ 2:00pm
Mar 15, 2024 @ 2:18am
5 Change Notes ( view )

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Emergency Heal (He's not dead, Jim) (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of tremeloes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1297736286



[dsc.gg]
[github.com]


Your friend is dying. What do you want? Medicine? NO, you want a MIRACLE!
This mod add a miracle! A build that can be actived to improve temporally treatments.

General
• The "Medical NanoBots Popper" is a item that can be manually triggered by colonists.
• When actived, this improves the treatment of nearby beds (include sleeping spots).
• BE CAREFUL! It's have a very limited lifespan.
• There's a quest reward version of this item. Don't expire but has less buffs.

Stats
• Improves the immunity gain speed (400%)
• Improves the medical tend (75%)
• Surgeries always successful (100%)
• Expires in 6 hours after triggered

Costs
• 125 silver
• 5 component
• 2 glitterworld medicine
• 2000w (power)
• "Microelectronics Basics" researched

Compatibilities
• Compatible with other mods (include new beds) and existent saves.
• If you're using other mod that add facilities to beds, put Emergency Heal BELOW him.
• "Notify_NewLink was called but..." appears rarely in debug log. Don't panic, it's not a error.

Changelog
Small changes 02/18
--- Performance improvements and little changes in graphics
Big changes 02/16
--- Better textures/effects and a quest reward version; Big nerf on buffs and increased cost
--- Now the facility link emerge from nanobots around the building (not from building)
--- Add a power requirement: 2000w to spawn nanobots
--- One bed can't receive buff of more than 1 popper at same time (except normal+reward)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


8 Comments
A lobotomised Potato Aug 3, 2024 @ 2:39pm 
haha jim
MrAnti Nov 15, 2022 @ 1:37pm 
@Mlie Thank you for your work and time. :)
Mlie  [author] Nov 15, 2022 @ 1:20pm 
@MrAnti Should be fixed now
MrAnti Nov 15, 2022 @ 12:58pm 
Hello, (Google Translator)

i keep getting the same error messages. I'll post it here, I hope it's ok. I hope you can help further or fix it. Thank you for this upgrade and the further development. :armystar:


EH_NanoBotsExplosionSound sound is missing resolved grains and will not work properly. Report about it to Emergency Heal (He's not dead, Jim) (Continued) devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
ModErrorChecker.AssemblyChecker:CheckXml ()
ModErrorChecker.AssemblyChecker:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
AngleWyrm Mar 18, 2021 @ 6:54pm 
There seems to be a conflict between this and Cozy Fires that looks like they both create an identical thing related to sleeping spots.

XML error: Duplicate XML node name placeWorkers in this XML block: <ThingDef ParentName="BuildingBase"><defName>SleepingSpot</defName><label>sleeping spot</label><description>Designates a spot on the ground where people should sleep. Not comfortable.</description><thingClass>Building_Bed</thingClass><graphicData><texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
Asher The Ranger Feb 10, 2021 @ 11:53am 
"I am ze Übermensch!"
pgames-food Feb 10, 2021 @ 12:44am 
"im a doctor, not a rimgineer" :)
Hydromancerx Feb 9, 2021 @ 7:56pm 
Thanks!