XCOM 2
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All Armour Avenger
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2.066 MB
Feb 1, 2021 @ 10:41am
Mar 27, 2024 @ 7:31pm
4 Change Notes ( view )
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All Armour Avenger

In 4 collections by MrCloista
Modpocalypse Ex Machina Evolution : X-Com Cosmetics
92 items
Modpocalypse Ex Machina Evolution : Quality of Life (including UI & Fixes) mods
164 items
Modpocalypse: Amalgamation (Campaign 3)
510 items
Modpocalypse: A Perilous Redux - streamed campaign
471 items
Description
This mod expands on 2 mods that came before it Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius, and is released publicly with their permission.

What this mod does:
  • All character pool characters (Soldiers, and also VIPS who become Engineers and Scientists) wear their full customisation on the Avenger, rather than just recolouring their jumpsuits as in vanilla.
    Update: MEC Troopers will still wear their usual 'Off Duty' rigging.
  • Clerks (background NPCs) now have new uniforms: Males wear a version Central's uniform, and Females wear a Civilian outfit that looks like a uniform.
  • As a result of both of these, only randomly generated Engineers and Scientists will wear the conventional grey underlay.
  • The Tintable version of the Conventional Underlay is unlocked for the Character Pool, for both genders.
  • New Templar arms are added for both genders which do not have the forearm gap, these are localised as "Templar Bare (FULL)" - note, for Skirmishers, their Bare arms do not have the forearm gap, so no addition was necessary.
  • Visible Crew for the Avenger has been increased to 15/30/40/60 depending on detail levels, and Clerk spawning has been increased to 10/20/30 for the 3 Acts of the game, an increase of 5 on vanilla levels - note, Soldiers, Engineers and Scientists will always take precedence over Clerks.
Credits
  • RealityMachina & Mertius - for their permission to use their mods as a basis for this one.
  • Deadput - for Psionic Arms which I used to build the new Templar Arms.
  • RustyDios - for another awesome modpreview image.


Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Popular Discussions View All (2)
39
Apr 4 @ 9:13am
mod compatibility issues
MrCloista
0
Mar 28 @ 8:13pm
Quick troubleshoot
Schlep
165 Comments
lil carmine May 22 @ 1:56pm 
i only see 4 of my soldiers in my ship at all where are the rest?
Schlep Mar 28 @ 9:48pm 
Hello. This mod stopped working in my game. I don’t know what mods are “conflicting” it, but i made a discussion so we can discus more. Please help. :demoticon:
MrCloista  [author] Jan 16 @ 12:25pm 
No, this is a more modern replacement for them
Blenkor Jan 16 @ 11:01am 
so i assume Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius are not required? i dont need to download them?
MrCloista  [author] Oct 22, 2024 @ 9:25am 
No, it's a true/false switch basically, not context sensitive.
StickyBackPlastic Oct 22, 2024 @ 5:47am 
could this be tweaked to allow the default jumpsuit/underlay to show when soldiers are recovering in the med bay?
Ray Sep 5, 2024 @ 11:20pm 
Thanks for the reply, I put the slider to max now and its cool to see my soldiers wear their armor and all that walking around. I did notice I had a invisible gun floating in the training center after no one was there as they finished their bond training. If I save and reload the gun will either disappear or come back for a few seconds before phasing out of existence lol
MrCloista  [author] Sep 5, 2024 @ 3:36pm 
Performance takes a small hit depending on what detail you set, it works at all detail levels so it's a case of finding your own personal sweet spot.
Ray Sep 5, 2024 @ 9:59am 
Hi. 2 questions. What is the performance like using this mod and what setting should I put the gameplay slider for this mod on? all the way?
MrCloista  [author] Sep 3, 2024 @ 4:38am 
Same for the older version this supercedes, they work the same way.