Total War: WARHAMMER II

Total War: WARHAMMER II

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Siege - Minor Garrison Wall and Improved Tower
   
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Etiquetas: mod, Battle
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173.019 KB
27 ENE 2021 a las 13:40
29 ENE 2021 a las 5:13
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Siege - Minor Garrison Wall and Improved Tower

En 1 colección creada por Gwenolric
Siege - Campaign & Battle Modifications
12 artículos
Descripción
Allow early walls on minor settlement and improve the towers to level 2 for all races beside Norsca and Wood Elves because ... they don't have walls? And also all the horde factions, because they don't even have settlements.


Feature: Affect Player and AI

1) The first level of the minor garrison building already unlock walls, meaning at a T2 you can have a walled settlement if you wish for it.

2) The second level of the minor garrison building improve the towers to level 2, meaning a T3 minor settlement have more or less the same defense as a T3 major settlement if they both build their garrison building. Besides the actual units defending the settlement, only the firepower of the towers are modified.


Compatibility :

This mod won't affect anything else, is save compatible and overhaul compatible as long as the building table is not modified (the actual garrison building still exist, this mod will work).

Known Incompatibility : Tailored Faction Garrisons (Won't crash but won't work)

The order of this mod would be at the top of everything since it is mean to overwrite other things for exemple:

1-Siege - Minor Garrison Wall and Improved Tower (This mod)
2-SFO/Lucky/Radious/ect
3-Other stuff you want

PS: Image is from Vermintide 2, The Righteous Stand. I need a distraction, and you're just the fellows to make it for me.
32 comentarios
hi3r0ph4nt 2 AGO 2021 a las 11:12 
Still works. It would be nice if you could make it compatible with OvN on your next update.
Gwenolric  [autor] 9 JUL 2021 a las 3:22 
@Ref
No, most of them have values close to each other (for exemple you won't have one with 150/75 and another with 200/100) but they are not exactly the same. In addition to damage, some gains magic attack earlier or later, have more accuracy, more reload speed, more splash damage or earlier splash damage, ect ect. In general, T1 to T2 gain 10-20% damage, T2 to T3 gain 25-35% damage and magic/splash and T3-T4 gain 20-30% with even bigger splash and magic.
Ref 8 JUL 2021 a las 14:23 
Yea just vanilla values. Do all races have the same tower damage at T1-T5 ?
Gwenolric  [autor] 8 JUL 2021 a las 3:27 
@Ref
That depends if you play vanilla or a mod. Vanilla values would be for exemple between Tomb king T1 150/75 (Normal/AP) to T2 165/85 (Normal/AP). That's the kind of small improvement you get from gaining the improved tower.
Ref 7 JUL 2021 a las 10:36 
What are the damage values for tower tiers? Can't find any info anywhere
SGT. Pamonha de fogo 21 MAR 2021 a las 14:55 
thx!
Gwenolric  [autor] 20 MAR 2021 a las 8:44 
@一杯浊酒一份孤独
For? No new buildings added so no update.
一杯浊酒一份孤独 20 MAR 2021 a las 7:28 
update?
Mr.Necrophile 11 FEB 2021 a las 10:38 
Awesome mod, always thought this was necessary in the Warhammer setting - and having arrow towers at turn 150 is just ridiculous.
Thanks for all your work.
Gwenolric  [autor] 1 FEB 2021 a las 17:12 
@grz34998
Ok, it's easy, it's Tailored Faction Garrisons. Better Sieges and Reporting for Duty don't touch the Garrison building.
However, Tailored Faction Garrisons replace the "wh2_main_skv_defence_minor_1" by "wh2_main_skv_austin_skryre_defence_minor_1" / "wh2_main_skv_austin_pestilens_defence_minor_1" / ect ect. Meaning he split 1 building into X building, 1 for each faction. This also means this mod is incompatible with virtually 90% of other mods that change garrison building. Including mine.
I will include that in the Compatibility part, but I am afraid this mod is incompatible with Tailored Faction Garrisons only, the rest of your list is fine. My other mods modify primary tables, so they are 100% compatible with everything including Tailored Faction Garrisons.