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Докладване на проблем с превода
No, most of them have values close to each other (for exemple you won't have one with 150/75 and another with 200/100) but they are not exactly the same. In addition to damage, some gains magic attack earlier or later, have more accuracy, more reload speed, more splash damage or earlier splash damage, ect ect. In general, T1 to T2 gain 10-20% damage, T2 to T3 gain 25-35% damage and magic/splash and T3-T4 gain 20-30% with even bigger splash and magic.
That depends if you play vanilla or a mod. Vanilla values would be for exemple between Tomb king T1 150/75 (Normal/AP) to T2 165/85 (Normal/AP). That's the kind of small improvement you get from gaining the improved tower.
For? No new buildings added so no update.
Thanks for all your work.
Ok, it's easy, it's Tailored Faction Garrisons. Better Sieges and Reporting for Duty don't touch the Garrison building.
However, Tailored Faction Garrisons replace the "wh2_main_skv_defence_minor_1" by "wh2_main_skv_austin_skryre_defence_minor_1" / "wh2_main_skv_austin_pestilens_defence_minor_1" / ect ect. Meaning he split 1 building into X building, 1 for each faction. This also means this mod is incompatible with virtually 90% of other mods that change garrison building. Including mine.
I will include that in the Compatibility part, but I am afraid this mod is incompatible with Tailored Faction Garrisons only, the rest of your list is fine. My other mods modify primary tables, so they are 100% compatible with everything including Tailored Faction Garrisons.