Hearts of Iron IV

Hearts of Iron IV

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Every State Independent - Equestria at War
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Jan 8, 2021 @ 11:16am
Sep 27 @ 12:47am
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Every State Independent - Equestria at War

Description
This is a version of Every State Independent mod that uses Equestria at War map. Though this doesn't use anything from the original ESI mod, only the main idea behind is the same. Most importantly, this mod doesn't have eye burning state colors that original ESI has and each state gets a unique (at least i hope they are) color.

Apart from Every State being independent, this mod includes a Scripted GUI Welcome Screen to adjust many things about the game setup, like buildings, population, ideologies, technology and more, but if you do not want to bother fine tuning the options, you can select one of the 4 presets in the initial screen: Default, Randomised, Equalised and Dev's Choice. Mod also includes another Scripted GUI to claim, core or increase compliance in states. There are also decisions to form nations.

This is a submod for Equestria at War, so run the mod with it.

You may want to play the mod with Battle Royale, if the expansion progress feels too slow. ESI-EaW's own State Management decisions used to be really performance heavy, so there is a starting option to disable the State Management GUI, if you use something else. Performance improvement won't be as big as it used to, but every bit should help when it comes to Every State Independent.

-- Credits --
https://docs.google.com/document/d/1YiMzEtBM-lZ6Lk-IsXqdvK1Hx49NQJVITfCE1H1GKeI/edit?usp=sharing

-- Changelog --
Version 2.6.4 (16.02.2025):
- Updated state data with changes from EaW.
- Added Faster State Actions setup option, which can be used to shorten the duration the State Management Actions take, or make apply instantly.
- Reworked the AI to actually use the Scripted GUI for State Management Actions, instead of hacking it around with a weekly on action.
- Reworked the checks for a state being part of a formed formable to use flags instead of arrays, which should have better performance.
- Changeling states now use custom focus icons from EaW Changeling focus trees for their focuses.
- Crystal Empire states now use custom focus icons from EaW Crystal Empire focus trees for their focuses.
- Lunarist states now use custom focus icons from EaW Lunar Empire and Chiropterra focus trees for their focuses.
- Added Garik Sevmoruk as Non-Aligned and Supremacist leader of Hyusisayin Anapat.
- Added Gargel Karetev as Communist leader of Hangist Jur.
- Adjusted starting ideologies of some states in Gargiloya.
- Added Flash Flood as a special general for Chief Thunderhooves.
- Added Windbreaker as a special general for Double Diamond.
- Added Eurus Foresthill and Telete Softclaw as special generals for Virgil.
- Technology Sharing focus on Equus Focus Tree is now available when having subjects without a faction.
- Fixed that Claim State action is possible against puppets and overlords if there are no factions.
- Reverted the fix relating subjects and border control checks, as it affected the performance too much.

Version 2.6.5 (22.02.2025):
- Théodore Vérany is now Non-Aligned leader too.
- Fixed AI not continuing coring/distributing goods after taking then Level 2+ formables.
- Aquileian states now use custom focus icons from EaW Aquileia focus tree for their focuses.
- Foal Mountains and Solarspike states now use custom focus icons made for this mod for their focuses.
- Nimbusian states now use custom focus icons from EaW Nimbusia focus tree for their focuses.
- Removed "Recover from the Storm" focus on Zebrica tree, since noone actually starts with the National Spirits that it removes.

Version 2.7 (22.04.2025):
- Updated state setup so i won't need to manually adjust them every time EaW updates.
- Added a special decision for Princess Celestia and Princess Luna to Restore the Diarchy.
- Gomez Mawkonnen now starts with Melancholic trait.
- Added Pom as Supremacist and Non-Aligned leader of Zaragdan.
- Added Catrina Tabby as Supremacist leader of Amhafuria.
- Added Thurston Waffles as Non-Aligned leader of Tigray.
- Added Sennacherib as Communist leader of Medafi.
- Added Sharp Spear as Communist leader of Pawritrea.
- Added The Patriot as Non-Aligned leader of Purrk'ele.
- Added Clock Muraqie as a special general for Sharp Spear.
- Added Fahd Al-Kassar as a special general for Sennacherib.
- Added Thranx as a special general for Grover V.
- Added Dispar as a special admiral for Queen Exavia.
- Added Mortica Addisu as a special advisor for Panthera.
- Added Tomislav as a special advisor for Amhafuria.
- Added Humbert Temesgen as a special advisor for Dimeti.
- Added Ethiopian voicelines for Abyssinian states.
- Added Arabian voicelines for Arabian states.
- Added Hindi voicelines for Hindian states.
- Added Farsi voicelines for Karkadannistani states.
- Added Afghan voicelines for Camel states.
- Added 8 more Awards from EaW to be achievable with this mod.
- Added 3 more Custom Awards.
- Fixed crash when disabling Facilities.
- Fixed two Sociopathic Bureaucrat advisors being created.
- Awards no longer require the game to be in Ironpony Mode.

Version 2.7.1 (19.05.2025):
- Updated the mod with changes from EaW 2.4.0.4.

Version 2.7.2 (19.07.2025):
- Added Racial Technology setup option to set or randomise which racial technologies each state has access to or make them available depending on owned or core states.
-- Merged all the racial technology under one tab to allow this.
-- Randomised preset now gives you 3-7 random racial technology branches, Equalised now gives everyone generic racial technologies and Dev's Choice makes them available by core states.
- Added racial technologies for Bicycle Infantry, Dragon Whelps, Elder Dragons and Windigo Horrors.
-- Relevant states no longer start with these units unlocked.
- Added Move Capital and Build Administrative Infrastructure state management actions. Latter is a requirement to take before moving the capital in some states because they normally start with no Victory Points.
- Formable decisions now highlight the required states to form them on the map when hovered over. It can be switched to highlight the affected states with a decision.
- Added flags for several states in Macawia.
- Angry Mob is now Non-Aligned and Harmonic leader of Elisay too.
- Fixed Barradian states missing Magical Infantry Equipment GFX.
- Fixed Faster State Actions not affecting Claim State action.

Version 2.7.3 (21.09.2025):
- Updated the mod with state changes from EaW 2.4.1.
-- An exception to this is infrastructure and resource changes related to states that are impassable in base EaW. Since resources are usually the only good thing such states have, i kept them as they were in ESI-EaW.
- Adjusted leaders, ideologies, formables etc. in the Chisimbi region for changes from EaW 2.4.1.
- Added Anesu Goldleaf as a special general for Nikolaus Janaris Stahlhertz.
- Added Marius Ironcross as a special general for Kaiser Augustus.
- Added party names for a few states.
- Fixed starting ownership issues with two states in Arabia.

Version 2.7.4 (27.09.2025):
- Moved the continent setup to the Setup GUI, as in the basgame version of the mod, as last fix from Version 2.7.3 made me realise that current bookmark setup causes a crash one way or other.
-- Also split up the options available to 7 regions, to match the 7 continents basegame has and give the player more options.
- Updated laws and research slot amounts for states when it is set to use matching law/amount from the country they are from in basegame.
- Updated a few minor things i missed about the two states that was moved from Equus to Zebrica in EaW 2.4.1.
Popular Discussions View All (2)
2
Sep 20, 2024 @ 12:32pm
Ideas
Alex Jay Green
0
Dec 27, 2024 @ 9:06am
Bug report
Alex Jay Green
157 Comments
MustaphaTR  [author] Sep 27 @ 12:50am 
@DrDallagher I did a quick test, and it is as i remember. Works fine for the player, but not the AI. But using the Foreign Commander decisions change them to the named character if the AI supposed to have a named char.

> when I loaded in.
You mean you just start and check the generals? The way they work is replacing the first (or however many they got) commander you recruit, so they still have random level and traits. You are not supposed to have any generals at the start. If you have NSB, the division commander will be a generico, but when you recruit they'll be replaced with the named character.
DrDallagher Sep 26 @ 1:59pm 
@MustaphaTR I don't ever enter observer mode, usually I don't ever switch tags but if I do then I just use the Tag command. Even when I start as a nation that should have a unique general they simply don't have it. I've tried Foal Mountains, Griffenheim, Starlight's Town, and the supremacist longsword nation that should have Rosa. None of their generals showed up when I loaded in.

For more information, the only game rules I change are to disallow AI from making factions. I usually play with every continent enabled, states instead of regions (Yes it is very laggy but just my preference). Every setting is set to EAW standard, don't know if that effects generals but some games they do show up so idk. Allow foreign recruitment, formables core.
I think that's it really.
MustaphaTR  [author] Sep 26 @ 9:00am 
@Fish Looks like i regressed it in 2.7.3, fixing the state ownership issue. After fixing it, something related to tag aliases caused a crash, if i use OOO for all vanilla tags, as it did before 2.7.3, it crashes on load. If i use capital states of each tag, and switch it to "OOO" (something i forgot to do, creating the current result), it crashes when switching to other continent options.

The only way around i can see here is to move the continent options to Setup GUI after starting the game, as the basegame version of the mod has. So i guess i'll do that. One reason i would hate doing it is something from EaW makes annexing take way longer than basegame here, but better have it working properly. Plus, i might as well add more options to it if i'm moving it to GUI, basegame has 7 continent options there. More customisation for the player.
MustaphaTR  [author] Sep 25 @ 10:41pm 
@DrDallagher Do you ever enter the observer mode? I know there is a bug with AI not getting them, foreign commander recrutiment have a workaround because of that, and i've noticed it (along with leader race traits) bugging out sometimes when i'm developing the mod, but never when i'm just playing. I don't know the exact reason but it is either observer mode not exiting properly (it can also break stuff like events) or midgame editing that does it. Latter wouldn't apply to you, so first is the only culpit it can think of.

If it is not that i have no idea, but i can take a look. I need to look into what @Fish reported as well. But i've been busy with other stuff.
DrDallagher Sep 25 @ 2:19pm 
Special generals don't show up for me most of the time? Like the countries that are supposed to have them just don't, and they don't show up for recruiting foreign commanders.

Every now and then I'll have a game where they decide to exist but most of the time they just don't. Am I doing something wrong?
Fish Sep 24 @ 11:36am 
The mod works seemingly as well as it did before the update so that's now. I'm a bit confused why all the non-selected region countries still exist
(Well it's more like they have the same borders on the non selected continents with the names of their states only. but they're basically the same just without a focus tree)
BlueBezerk™ of Kekistan Sep 21 @ 10:56am 
Yay
BlueBezerk™ of Kekistan Sep 20 @ 9:10am 
Thanks dude,+rep.
MustaphaTR  [author] Sep 19 @ 10:31pm 
@BlueBezerk™ of Kekistan Yeah, there was an EaW update yesterday. I'm working on the update for this, but it might take a while.
BlueBezerk™ of Kekistan Sep 19 @ 3:33pm 
I think the mod needs a new update, map keeps failing to load no matter what I do.