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> when I loaded in.
You mean you just start and check the generals? The way they work is replacing the first (or however many they got) commander you recruit, so they still have random level and traits. You are not supposed to have any generals at the start. If you have NSB, the division commander will be a generico, but when you recruit they'll be replaced with the named character.
For more information, the only game rules I change are to disallow AI from making factions. I usually play with every continent enabled, states instead of regions (Yes it is very laggy but just my preference). Every setting is set to EAW standard, don't know if that effects generals but some games they do show up so idk. Allow foreign recruitment, formables core.
I think that's it really.
The only way around i can see here is to move the continent options to Setup GUI after starting the game, as the basegame version of the mod has. So i guess i'll do that. One reason i would hate doing it is something from EaW makes annexing take way longer than basegame here, but better have it working properly. Plus, i might as well add more options to it if i'm moving it to GUI, basegame has 7 continent options there. More customisation for the player.
If it is not that i have no idea, but i can take a look. I need to look into what @Fish reported as well. But i've been busy with other stuff.
Every now and then I'll have a game where they decide to exist but most of the time they just don't. Am I doing something wrong?
(Well it's more like they have the same borders on the non selected continents with the names of their states only. but they're basically the same just without a focus tree)