Oxygen Not Included

Oxygen Not Included

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[Vanilla + DLC] Rooms Expanded
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
17.060 MB
Jan 3, 2021 @ 6:53am
Nov 16, 2023 @ 2:41pm
37 Change Notes ( view )

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[Vanilla + DLC] Rooms Expanded

Description
Adds a few more Room Types to the room overlay, each with its own requirements. Fulfill them to unlock bonus effects or mark the room with colors on the overlay.

In the future, I'm going to modify DLC buildings to be affected by this mod as well, I might add more room types to the list as well.

Please leave your feedback and suggestions in the comments!

Settings
Please note, you can configure max room size and scale effect using Json settings file. You can also remove some rooms from this list if you don't like them. You can find config file under this path:
%USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Steam\2348079481\RoomsExpanded.Settings.json

You can also use in-game Options in the mod menu to easily modify this file using GUI. Thanks for Peher Han for providing PLib, allowing me to do this

New Rooms

Kitchen
Effect: Additional 10% calories produced
Requirements:
Cooking Station (Microbe Musher, Electric Grill or Gas Range)
Refrigerator
Decor Item
Room Size: 12-64

Shower Room
Effect: Shower time shorter by 20%
Requiremets:
Shower
Decor Item
No Industrial Machinery
Room Size: 12-64
Note: This room's effect expands to non-modded Washroom room, speeding up shower usage in there.

Agricultural Room
Effect: Enables Farm Station and Grooming Station
Requiremets:
Farm Station or Grooming Station
Room Size: 12-96
Note: This room replaces Stable and removes Farm from the room overlay legend as obsolete.

Plant Nursery
Effect: Additional chance for seeds: 10%
Requiremets:
Plant Box
4 different seed plants
Light Source
Room Size: 12-64

Gym Room
Effect: Faster atletics increase: 10%
Requiremets:
Manual Generator
Water Cooler
Decor Item
Room Size: 12-64

Aquarium
Effect: Bonus for Pacu decor radius and value: 20%
Requiremets:
Fish Feeder
Fish Release
Decor Item
Room Size: 12-96

Botanical Garden
Effect: Grants Natural Reserve morale bonus (+6)
Requiremets:
Park Sign
4 unique Decorative Plants
8 or more Plants
No wild Plants
Room Size: 32-96
Note: You can use decorative plants from "Omni Flora" or "Fervine" mods to make Botanical Garden

Museum
Effect: Morale bonus equal to 0.3 of Duplicants Creativity (up to +10)
Requiremets:
Pedestal
6 Masterpieces
Light Source
No Industrial Machinery
Room Size: 32-96

Space Museum
Effect: Morale bonus equal to 0.3 of Duplicants Piloting (up to +10) Additional Morale bonus after "Cosmic Archeology" completion
Requiremets:
Pedestal
6 unique Artifacts
Light Source
No Industrial Machinery
Room Size: 32-96

Graveyard
Effect: Stress per cycle: +10% or -10% (applied randomly) for 0.2 cycles
Requiremets:
Tasteful Memorial
Two Wild Plants
No Industrial Machinery
Room Size: 12-96

Industrial Room
Effect: (no additional effect, visual only)
Requiremets:
Industrial Machinery
Room Size: 12-96

Modified Rooms
Hospital
Requiremets:
Toilet
Mess Table
+ Hand Sanitizer
+ Decor Item

Potential upgrades to this mod in unspecified future
- Compatibility with "Room Size" mod
- Shower time reduction in Bathroom room
- New room, merging Bathroom and Toilet
- New room, merging Farm and Stable
- User-accesible configuration (turning off some of new rooms, bonus modification)
- Consider Gym Room
- Consider Plant Nursery Room
- Consider Aquarium Room
- Add Multi-Language Support
- Change Hospital requirements
- Consider Botanical Room
- Consider Graveyard bonus
- Consider Museum Room
- Temporal "Room Size" functionality untill that mod is updated for the DLC
- Consider mid-tier Bedroom
- In-game GUI for easier configuration
- Consider Industrial Room bonus
- Consider Hallway Room
- Consider specialized Industrial Rooms
- Consider Storage Room
- Consider Incubator Room
- Consider Aviatory room
- Consider Private Bathroom

Known issues and other mods compability
- Resolve Gym-Power Plant conflict
- Too many rooms selected cause Room Overlay legend to expand outside the screen
- Using Agricultural Room disallows to get Colony Achievement for making all room types
- Mod causes some game translations to revert back to english
- Nursery Room requirement is too confusing and doesn't count all plants correctly.
- Fish counting issues when Aquarium room is enabled

Special Thanks
To Luma Plays for great showcase of the mod in one of the youtube videos: https://www.youtube.com/watch?v=jc_N0GmkNaw

GitHub
If the mod crashes your game, please open an issue on my GitHub and provide logs from the game so I could search for the source of the problem. You can also use it for local download and to access source files. You can find it here[github.com]

PLib
This mod uses PLib library by Peter Han to create in-game Option menus.
It is available under the MIT License and you can find it here[github.com]
Great thanks for helping modding community with this library!
Popular Discussions View All (2)
1
Apr 8, 2021 @ 2:18am
Hi pether.pg!
NeoAngel1984
1,011 Comments
Enlonwhite May 13 @ 10:04pm 
With the warehouse idea, based on complications of losing warehouse status, and such.
you would want to have a Storage box only Build-able in a Warehouse (likely 2x2 at bare minimum size)
and if the room loses access to warehouse status, the box/storage is Un-interact-able normally, aka you can uninstall it to have it drop all items in it. (so you dont loss all its stuff, and have its storage based on room size plus a flat amount, (about 6-8 times a normal storage bin for the flat amount.) If the warehouse bin goes through a change of non-warehouse room to warehouse room, it recalculates its bonus size, and kicks out materials/drops if over filled.

I am not sure what to use as the bases to determine if a room is a warehouse (likley minimum size of room is 24 or so and max is whatever the game would allow safely.
manu el viajero Apr 20 @ 4:26pm 
Friend, I think that there should be a room called "warehouse" that allows 10% more storage in the containers and that things can be taken out faster.
pether.pg  [author] Apr 11 @ 9:45pm 
please make sure you have the most recent mod version. Use "Mod Updater" mod by Stephen to enforce mod update if required
kyoujiiso Apr 11 @ 8:47pm 
Game crashes.
Order Prerogative Mar 15 @ 2:09am 
Shower room and wash room have a same bonus of 20% shower speed. But the issue is with the wash room it has broken description. The 20% bonus is shown on top and on bottom, but the one at the top is overlapping the text.
Dirten Mar 7 @ 11:34pm 
or it is not displayed at all (since I use localization, it is difficult to say whether I understood the name of the room correctly).
I enabled this room in the settings, but there are no rooms with such properties in the list.
Dirten Mar 7 @ 11:32pm 
Hi!
Plant Nursery has incorrect requirements:
Farm Station,
min size 12;
max size 96;
Fate Mar 7 @ 8:27pm 
yeah, use "Mod Updater" to force update. that fixed the crashed.
Fate Mar 7 @ 7:22am 
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.0, 0.0, 0.0)

System.MissingFieldException: Field 'RoomConstraints.ADVANCED_WASH_STATION' not found.
at RoomsExpanded.RoomsExpanded_Patches+RoomTypes_Constructor_Patch.Postfix (Database.RoomTypes& __instance) [0x00041] in <66b582f41d324a5cbfdcd3d7e48e447f>:0
at (wrapper dynamic-method) Database.RoomTypes.Database.RoomTypes..ctor_Patch2(Database.RoomTypes,ResourceSet)
at (wrapper dynamic-method) Db.Db.Initialize_Patch1(Db)
at Db.Get () [0x0001c] in <91a3cb11131d413b8aa3f6e42f971fac>:0
at Assets.CreatePrefabs () [0x00000] in <91a3cb11131d413b8aa3f6e42f971fac>:0
at Assets.OnPrefabInit () [0x00234] in <91a3cb11131d413b8aa3f6e42f971fac>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <3ca21dc18eae422d87255277091f8593>:0
Build: U51-596666-S
pether.pg  [author] Mar 6 @ 10:16am 
if the mod crashes for you, please send me Player.log on github so I could investigate