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you would want to have a Storage box only Build-able in a Warehouse (likely 2x2 at bare minimum size)
and if the room loses access to warehouse status, the box/storage is Un-interact-able normally, aka you can uninstall it to have it drop all items in it. (so you dont loss all its stuff, and have its storage based on room size plus a flat amount, (about 6-8 times a normal storage bin for the flat amount.) If the warehouse bin goes through a change of non-warehouse room to warehouse room, it recalculates its bonus size, and kicks out materials/drops if over filled.
I am not sure what to use as the bases to determine if a room is a warehouse (likley minimum size of room is 24 or so and max is whatever the game would allow safely.
I enabled this room in the settings, but there are no rooms with such properties in the list.
Plant Nursery has incorrect requirements:
Farm Station,
min size 12;
max size 96;
System.MissingFieldException: Field 'RoomConstraints.ADVANCED_WASH_STATION' not found.
at RoomsExpanded.RoomsExpanded_Patches+RoomTypes_Constructor_Patch.Postfix (Database.RoomTypes& __instance) [0x00041] in <66b582f41d324a5cbfdcd3d7e48e447f>:0
at (wrapper dynamic-method) Database.RoomTypes.Database.RoomTypes..ctor_Patch2(Database.RoomTypes,ResourceSet)
at (wrapper dynamic-method) Db.Db.Initialize_Patch1(Db)
at Db.Get () [0x0001c] in <91a3cb11131d413b8aa3f6e42f971fac>:0
at Assets.CreatePrefabs () [0x00000] in <91a3cb11131d413b8aa3f6e42f971fac>:0
at Assets.OnPrefabInit () [0x00234] in <91a3cb11131d413b8aa3f6e42f971fac>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <3ca21dc18eae422d87255277091f8593>:0
Build: U51-596666-S