Garry's Mod

Garry's Mod

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Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
16.901 MB
Dec 29, 2020 @ 9:28pm
Sep 7 @ 8:41pm
104 Change Notes ( view )

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Background NPCs - Fill the world

In 3 collections by [FG] Shark_vil
Background NPCs - Official Collection
43 items
[FG] SandBox 2023
209 items
My mods created
68 items
Description
Topics

What is this?
  • This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid.
  • Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization.



What NPCs are there out of the box?



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supports mod compatibility
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • ARC9 - Adds an option for replacing NPC weapons with the version from the mod
  • TFA - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox
  • DarkRp



GitHub:
https://github.com/Shark-vil/background-citizens



Maps on screenshots:



[discord.gg]
[billing.spacecore.pro]




Originally posted by Shark_vil:
Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Popular Discussions View All (95)
40
Sep 16 @ 4:44pm
PINNED: Issue
[FG] Shark_vil
39
Sep 3 @ 1:20pm
PINNED: Suggestions
[FG] Shark_vil
9
Sep 20 @ 1:09am
PINNED: Questions and Answers
[FG] Shark_vil
3,087 Comments
Frost the polarian fox 22 hours ago 
how do i turn off the mod if i want to?
Chaoso Sep 20 @ 4:56pm 
anyone know how to make metro police not spawn?
do not be near police npcs or it will go back to 30 seconds or whatever you set the timer to, clear everything as admin to fix it
kadenaxo Sep 19 @ 7:28am 
wanted thingy doesnt end, even when timer is done (it stays still at 30 seconds permanently)
Sparrow Sep 19 @ 5:49am 
why are the cops so stupid, they legit see a zombie, and aggro onto it, but when I kill the CLEARLY HOSTILE ZOMBIE THEY'RE LITERALLY AGGROED ON, they begin shooting at me like i just killed any normal citizen
Use all optimization settings and if needed disable all other addons except this one and lua library then test it, keep circulating through your shit until you find the culprit
Needle Sep 18 @ 4:19am 
keeps crashing
guy that gets people to 50% Sep 15 @ 12:03pm 
Why are no npcs spawning?????
What if, you make it so that when you only kill wanted npcs or players, cops and gangsters wont be mad
EpikBoy012 Sep 13 @ 7:36am 
theres no way to disable them while in game