Garry's Mod

Garry's Mod

10,281 ratings
Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
14.943 MB
Dec 29, 2020 @ 9:28pm
Apr 12 @ 2:20pm
77 Change Notes ( view )

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Background NPCs - Fill the world

In 2 collections by [FG] Shark_vil
Background NPCs - Official Collection
34 items
[FG] SandBox 2023
212 items
Description
What is it?
This is a simple addon that will spawn NPCs on the map and make them move around pre-set points. Can work without NAV mesh.



Does this load the system?
In most cases, this does not load the system, since NPCs spawn only within the player's line of sight, and are destroyed when the player is far away.



What is there?
There are several types of NPCs:

NPCs can move along predetermined movement points. In case of danger, they can try to run away, hide, scream in horror, or repulse the enemy. Sometimes they talk to each other and do other things. Over time, the list of events will expand.



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supported mods:
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod (Removed by a third-party developer)
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox (Almost all sandbox functionality works in any game mode)
  • DarkRp



Servers with this addon:
Open GameTracker[www.gametracker.com]



GitHub:
https://github.com/Shark-vil/background-citizens

Last version:
https://github.com/Shark-vil/background-citizens/releases/latest



Support and communication
[www.patreon.com]
[discord.gg]




Maps on screenshots:



I am not answering problems in the comments. For this there are discussions, discord[discord.gg] and github[github.com].
Popular Discussions View All (54)
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22 hours ago
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[FG] Shark_vil
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May 24 @ 10:12pm
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311
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3 hours ago
PINNED: Issue
[FG] Shark_vil
< >
2,361 Comments
[FG] Shark_vil  [author] 4 hours ago 
I've checked the mod several times now, and I can't identify any problems. If anyone has NPCs standing still, try deleting the "garrysmod\data\background_npcs" and "garrysmod\data\citizens_points" folders. Maybe something broke or cleared the nodes. After deleting the folder should restart the game, or better to do it with the game turned off.
Julia Hu 6 hours ago 
Broken:steamfacepalm:
i think i know what the issue is its spawn regular citizens and metrocops not the background npcs verisons in the kill feed it say kill citizen note the full name of background npc citizen i don't know its a addon conflicting or a gmod update
jwchav97 22 hours ago 
some guy got ran over and it said gabe newell killed someone, never knew gabe newell committed vehicular manslaughter
I'm honestly confused on how it says simfphys works with background npcs, but everytime I put racecar drivers or citizens near simfphy vehicles that aren't militarized, they won't enter them.
ButtonyFriend41 May 24 @ 9:52am 
Over 400 awards, that's mental!
vettegam May 24 @ 8:22am 
mod broken
hiwu May 24 @ 3:45am 
i think mod broke again
ghost_recon548 May 23 @ 1:49am 
i want to know what are the best settings for this mod
nude super mario bros May 22 @ 4:36pm 
Yup, they work fine on construct, but I can't seem to find any other maps they still work on, be they from the workshop or another source game.

If it is a mod conflict, it's gotta be a pretty prolific one that people are already subbed to that got updated, because I didn't install anything new (or remove anything, for that matter) between BGN working and BGN breaking.