Space Engineers

Space Engineers

1,060 ratings
Bot_spawner
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Type: Mod
Mod category: Block
File Size
Posted
Updated
110.269 MB
Dec 26, 2020 @ 10:34am
May 31, 2024 @ 2:24am
61 Change Notes ( view )

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Bot_spawner

Description
List of available Bot types

Robots
Drone_Bot
Boss_Bot
Police_Bot
Target_Dummy

Humonoids
Space_Skeleton
Space_Zombie
Ghost_Bot

Animals
RoboDog



DO NOT USE

THIS MOD IS FOR DEPENDENCY NOT FOR USE

Please go to AiEnabled for the correct mod.

This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam account named Chipstix213
94 Comments
Gray Dec 3 @ 2:05pm 
Just to add, there's a mod called '[Psycho] Buttons dont need power' which is the exact thing i mean.
Gray Dec 3 @ 1:58pm 
Is there a way to have the Bot Spawner not require any power at all to work? The reason is, i have spawners on enemy grids, but if i happen to take out the power, the spawner becomes useless and i need it to be able to keep throwing defenders at me for when i board the ship.
Number9Volcanos Nov 14 @ 1:25pm 
@Spoonfed funny and very bug
Spoonfed Nov 14 @ 12:16pm 
When I kill the bots the game thinks its me and I lose my survival buffs.
GabbaGandalf Jul 12 @ 11:09am 
need help! Neutral bots don't shoot, only the unarmed ones can box. how can I change that? thx for any help and thx for this mod
Bunad May 12 @ 6:27am 
Unknown_Entity, that happens when you don't set a "Main Cockpit" and a bot is sitting on another cockpit (or any control station that can control the ship)

I know this because it happened to me and setting the "Main Cockpit" fixed the issue.
Chipstix213  [author] Nov 3, 2024 @ 1:58pm 
Unknown_Entity sounds like a interesting issue. The bots are not player's I don't think they should be taking power. For the he taking control issue please raise a bug report on the AiEnabled discord
Unknown_Entity Nov 3, 2024 @ 11:47am 
Hi, Chipstix213, I have a small issue,
When ever I spawn in a bot or two and want to go on a drive or fly around, as actual crew, once they get into a seat, eg ground vehicle, the Vehicle move but with extremely limited Power, I cannot turn and accelerate, in a flyable ship i get a messaging either stating that someone else is using the ship or a seat with a higher priority is in use

IDK if I missed a fix for this or if I am just being an ID10T.
terrindespottaimmuir Aug 21, 2024 @ 7:48pm 
ok
Chipstix213  [author] Aug 21, 2024 @ 12:58am 
That's not what this mod is for.

You can add additional models to the AiEnabled system