Total War: WARHAMMER II

Total War: WARHAMMER II

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Recruit Defeated Legendary Lords - NO CONFEDERATION SUBMOD (complete version)
   
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Tags: mod, Graphical
File Size
Posted
Updated
212.803 KB
Nov 7, 2020 @ 8:12pm
Aug 25, 2021 @ 3:14am
5 Change Notes ( view )

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Recruit Defeated Legendary Lords - NO CONFEDERATION SUBMOD (complete version)

Description
This submod will prevent all confederations and is designed to be used alongside Recruit Defeated Legendary Lords https://steamcommunity.com/sharedfiles/filedetails/?id=1736529254&searchtext=recruit+defeated. RDLL requires that the confederation system be enabled to transfer characters between factions, so alternate means are required to prevent confederation in general gameplay. This mod does two things:

1. The AI has been changed so that it should never offer or accept confederation via diplomacy. This works for player/AI and AI/AI. The option will still appear for the player, but the AI will never accept it.

2. This mod alters CA's scripts for The Empire, Norsca and Greenskins to remove the confederation effect from the dilemmas. For example, if you're playing Greenskins and defeat a Greenskin faction leader, the dilemma will appear but if you click "Form Confederation" then nothing will happen.

Hey presto! No confederations.

Fully compatible with SFO.

Editing CA's scripts makes this mod incompatible with other mods that also edit the same script. By default, this mod will load at the bottom of your mod list, so any conflicting mods will work fine but will overwrite my changes, thus allowing some confederations. I recommend using Kaedrin's Mod Manager to see if there are any conflicts https://steamcommunity.com/sharedfiles/filedetails/?id=1399787504&searchtext=kaedrins. In fact I'd recommend using Kaedrin's Mod Manager full stop if you're not already.

My other version of this mod is more compatible but will not stop confederations via conquest or player controlled Empire factions https://steamcommunity.com/sharedfiles/filedetails/?id=2084498871.
32 Comments
Ptychozoon Jan 13, 2023 @ 2:35pm 
Excellent mod. I am encountering a strange bug after turn 200+ in which the AI don't move their armies anymore. They move their heroes and perform actions, diplomacy etc just not the armies... Maybe a conflict with something else but I don't use any other mod modifying the way the campaign work so not sure.
SinisterWeasel  [author] May 9, 2022 @ 5:37pm 
Check what other mods you're using. The reason I have two versions of this mod is that lots of mods edit the same scripts making them incompatible.
Mark K Marcell Jan 31, 2022 @ 11:11am 
Not working for Norscan AI. Basic mod - No Confederation - still works.
reeeee Dec 24, 2021 @ 10:38am 
nvm seems currently RDLL cant work with sfo anyway. im now cancel use RDLL and using your normal no conf version
reeeee Dec 23, 2021 @ 4:35am 
in sfo mortal emprie round 5 World Walkers confederated Skaeling
temperate06 Sep 23, 2021 @ 12:09pm 
thanks for this mod bro
SinisterWeasel  [author] Aug 25, 2021 @ 9:42pm 
True
Lobuno Aug 25, 2021 @ 10:42am 
Thank you very much. Shouldn't you remove the "(outdated)" from the title?
SinisterWeasel  [author] Aug 25, 2021 @ 3:14am 
Updated.
SinisterWeasel  [author] Jul 30, 2021 @ 5:00am 
No time to check this mod for the new update. Try it if you like. I will update when I get the time.