Total War: WARHAMMER II

Total War: WARHAMMER II

Recruit Defeated Legendary Lords - NO CONFEDERATION SUBMOD (complete version)
32 Comments
Ptychozoon Jan 13, 2023 @ 2:35pm 
Excellent mod. I am encountering a strange bug after turn 200+ in which the AI don't move their armies anymore. They move their heroes and perform actions, diplomacy etc just not the armies... Maybe a conflict with something else but I don't use any other mod modifying the way the campaign work so not sure.
SinisterWeasel  [author] May 9, 2022 @ 5:37pm 
Check what other mods you're using. The reason I have two versions of this mod is that lots of mods edit the same scripts making them incompatible.
Mark K Marcell Jan 31, 2022 @ 11:11am 
Not working for Norscan AI. Basic mod - No Confederation - still works.
reeeee Dec 24, 2021 @ 10:38am 
nvm seems currently RDLL cant work with sfo anyway. im now cancel use RDLL and using your normal no conf version
reeeee Dec 23, 2021 @ 4:35am 
in sfo mortal emprie round 5 World Walkers confederated Skaeling
temperate06 Sep 23, 2021 @ 12:09pm 
thanks for this mod bro
SinisterWeasel  [author] Aug 25, 2021 @ 9:42pm 
True
Lobuno Aug 25, 2021 @ 10:42am 
Thank you very much. Shouldn't you remove the "(outdated)" from the title?
SinisterWeasel  [author] Aug 25, 2021 @ 3:14am 
Updated.
SinisterWeasel  [author] Jul 30, 2021 @ 5:00am 
No time to check this mod for the new update. Try it if you like. I will update when I get the time.
SinisterWeasel  [author] Apr 3, 2021 @ 6:01pm 
As far as I can tell the mod should actually continue working perfectly with the new patch.
marc.on.pluto514 Mar 26, 2021 @ 12:44pm 
update incoming?
SinisterWeasel  [author] Mar 20, 2021 @ 4:14am 
Mod outdated for the moment.
heroxuting Feb 19, 2021 @ 3:19pm 
@SinisterWeasel,thanks . But I don't open it on this web. Could you put it on steam to download?
SinisterWeasel  [author] Feb 17, 2021 @ 5:13pm 
https://1drv.ms/u/s!Ats2xSOk_iudyExSkrYEogDeDvRF download this packfile and paste it into your data folder. Should do the job. Make sure to unsubscribe from this version.
heroxuting Feb 16, 2021 @ 5:09am 
Could you make a vision for player to confederate? I don't like Al confederation too quick , but I need to confederate my culture country.
SinisterWeasel  [author] Jan 20, 2021 @ 10:02pm 
Hahah. If you really want to check you need to see if any other mods edit the scripts waaagh.lua and norsca.lua
You should be able to check using the conflict detection in Kaedrin's Mod Manager. I can confidently say that the combination of this mod and SFO is not the problem, it must be something else you're using.
Lampros Jan 16, 2021 @ 8:38pm 
124 mods...
AbortedMan Jan 16, 2021 @ 8:35pm 
@SinisterWeasel oh bro I'm running 124 mods, but none that seemingly mess with confederation. Everything was working as expected before I started this new updated SFO campaign today. Not expecting a miracle because it could be anything, but just a drop in the bucket if the issue starts popping up for other SFO users.
Lampros Jan 16, 2021 @ 7:29pm 
Got it, sir!
SinisterWeasel  [author] Jan 16, 2021 @ 7:22pm 
@Lampros Yeah Brettonnia can confederate via a dilemma after researching technology but I removed that already.
SinisterWeasel  [author] Jan 16, 2021 @ 7:21pm 
I think it's a mod conflict at your end. What else are you using? SFO still doesn't edit the same scripts as this mod, so I can't see why there would be a problem. I also tested a Norscan campaign myself and couldn't confederate as expected. Do you use Kaedrin's Mod Manager?
AbortedMan Jan 16, 2021 @ 3:17pm 
Just FYI, I've started a new Chaos campaign with the new SFO update and factions (Greenskins, Norsca so far) are confederating left and right. Not sure if this is working now.
Lampros Jan 15, 2021 @ 4:11pm 
Don't Brets have a unique method of confederating as well? I've never played them beyond 10-20 turns, so I am not completely sure, but that's what I've heard.
SinisterWeasel  [author] Jan 10, 2021 @ 2:43am 
Updated. Should hopefully be fixed now.
SinisterWeasel  [author] Jan 9, 2021 @ 9:54pm 
I'll update it tonight, I think new updates tend to mess with scripts. Particularly vanilla scripts.
Stormsong Jan 8, 2021 @ 6:35am 
The new patch, small as it was, seems to have messed with this mod. At least for me, it stopped working. Turn 1, Teef Snatchaz confederated the Bloody Handz. Turn 3, Ardboyz confederated the Red Fangz.
SinisterWeasel  [author] Dec 5, 2020 @ 2:24am 
Updated for T&T.
tyzme87 Nov 11, 2020 @ 11:11pm 
thank you.
Seymour Gutz Nov 10, 2020 @ 3:49pm 
Thanks for making this. Confederation feels like cheating, so it's cool to be able to cut that without losing the unique lords.
SinisterWeasel  [author] Nov 8, 2020 @ 3:45am 
Thanks man! Appreciate it.
Dragon32 Nov 8, 2020 @ 2:31am 
Your URLs are screwed, don't put them in parentheses as Steam tries to incorporate those characters into the URL and then adds a http:// to the beginning. Malicious link warnings ensue.

You can use some BB code, replace curly braces with square brackets
{url=http://www.google.com}Google{/url}