Crusader Kings III

Crusader Kings III

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Population Control (Reduce late-game lag)
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3 nov, 2020 @ 11:04
1 maj @ 6:08
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Population Control (Reduce late-game lag)

Beskrivning

[buymeacoffee.com]



Description
A simple mod that controls the population.

This mod helps reduce late game lag.

<Before>


<After>


Creates a decision to control the population. To control the population, you need to start decision.

If the population exceeds the specified value, the characters are randomly get plague or die.

Characters to die are not completely random. Characters to die are generally unimportant characters. Characters such as lords, heirs, or lords with no heir are less likely to die. So the game doesn't change much.

If the current population is already high, it will take some time to get it under control. Please be patient. In the meantime, the game may slow down a bit.

For the sake of the player's happiness, there is no population control in place for players and their courts.

Pinned characters do not die by default. So, if you have a character you don't want to die, pin them.

You can customize this mod by editing the following files.

Steam\steamapps\workshop\content\1158310\2276469612\common\script_values\PopulationControl_basic_values.txt

Save compatible.

It does not work well in multiplayer.

You can achieve achievements.



Mod Compatibility
Compatible with AGOT mod (dragons will not be killed by population control).
Also, dragoinriders, dragonslayers, etc. will not die.



Death algorithm
These algorithms are subject to change without notice.

Population control begins when there are more than 22,500 people, and the death cycle continues until there are less than 20,000 people, and if too few people die in one cycle, the cycle stops. When the population exceeds 22,500, it starts working again.

If the target is a player or a close family member of the player, It never dies.

If the target is a spouse, concubine, or betrothal of/with the player or of a close family member of the player, It never dies.

If the target is in the player's court, It never dies. (including player's prisoner)

If the target is a member of the player's dynasty and there are no more than a 100 members(only who age <= 50), it does not die.

The player's heir is considered the player's family.

The further the target's location is from the player, the higher the probability of dying.

The ruler's son and daughter, two each, are safe.

If the dynasty's prestige is 3 or more, up to a certain number of members are protected.

If the target is a ruler, heir to a ruler, or a spouse/concubine of a ruler or heir, It never dies.

Up to the third successor of the title will not die.

Anyone has relationship with player and player's family are not dead

Anyone subject to the player's scheme does not die.

If someone is killed by population control, those close to him are not stressed.

If someone is killed by population control, his parents are penalized for fertility.

Pureblood trait holders will not be killed by population control by default.

Pinned characters will not be killed by population control by default.

Historical characters will not be killed by population control by default.
Populära diskussioner Visa alla (2)
6
2 maj @ 7:49
KLISTRAD: Old Versions
CreamKaKao
0
29 sep, 2024 @ 10:04
KLISTRAD: When the mod doesn't work
CreamKaKao
594 kommentarer
Osium 2 timmar sedan 
Smoker Lung, if this is the case, you may need to do a little leg work of you own before you push the button. Identify any characters you think are essential, and then pin them. That should prevent them from the purge.
Smoker Lung 20 aug @ 0:51 
this mod will delete the children of foreign emperors. This is either a terrible bug or a ridiculous design oversight.
Cavve 16 aug @ 8:25 
I would like to give a few suggestions that will also minimize amount of characters.


1. Raise your domain limit inside game rules. The more baronies you can hold or ai rulers hold the fewer characters will be created.

2. Avoid lay clergy if you have big empire. Use theocratic faith if you have big empire. Since your court priest will rent the churches/mosques now. Ergo, no more extra barons with their families.

3. Limit amount of adventurers to lowest possible. An adventurer camp has lots and lots of characters in them.

4. Lower the amount of knights that can serve. I think this can be done in vanilla game rules, otherwise install mod More Game Rules for this setting.
Eric Cartman 16 aug @ 7:52 
Where should it be on the mod load order? At the bottom?
I have placed it at the bottom but it doesn't seem to do much for me. The timelapse is excruciatingly slow and I am 70 yeras into the game.
LoneStarRuaḥ 13 aug @ 17:52 
It would be great to have a custom death for characters that are removed by this mod, such as "faded into obscurity." This is especially important since we often don't know the dates of when many characters die. This way, we can also keep track of who the mod has deleted.
Dax 8 aug @ 2:16 
'The game slows down when I turn on the button that starts killing off large parts of the population'

Did you guys even read the mod description?
Барбосян 7 aug @ 15:27 
same lol
Nathanッ 28 jul @ 22:04 
Been noticing slowdown in my gamespeed whenever I turn on the decision for pop control
NEST-7 20 jul @ 5:32 
Can this be placed anywhere?
Cretinoid 17 jul @ 6:50 
could you make it so that followers of adventures are not affected by the mod?