Space Engineers

Space Engineers

903 ratings
[QoL] Mechanical Keybinds
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
900.498 KB
Oct 24, 2020 @ 3:45pm
Apr 9, 2023 @ 9:48pm
26 Change Notes ( view )

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[QoL] Mechanical Keybinds

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
A Quality of Life mod to bring more engineering in Space Engineers.

Control your pistons, rotors, and hinges with movement keypresses!

Bind mechanical blocks to control keybinds
You can bind a mechanical block to the following controls (Default binds in parentheses):
  • Left/Right (A/D)
  • Up/Down (Space/C)
  • Forward/Backward (W/S)
  • Pitch (Mouse Up/Down, Up Arrow/Down Arrow)
  • Yaw (Mouse Left/Right, Left Arrow/Right Arrow)
  • Roll (Q/E)

Important! To control the mechanical blocks you must add them to a block group that includes the controlling cockpit. Only one group at a time per cockpit is supported.

On the controlling cockpit you need to add the Control Mechanics action to the cockpits toolbar.

To take control of the mechanical blocks change the Control Mechanics action bound to the cockpit to On. Note, if you add or remove blocks from the block group you need to turn control mechanics Off then On again if it is enabled when you modify the group.

Advanced Options
You can set the home position of the Mechanical block.
Block can be set to return to the home position if the input is 0 or if control is released.

Basic Setup Instructions

You can find the controls for the mechanical block added to the bottom of the terminal controls for each block:



Set the Bind and Control Velocity. Control velocity is multiplied by your input and will control the final velocity of the mechanical block.



Add the mechanical block to a block group that contains the cockpit from which you want to control the mechanical block from.



Add the Control Mechanics action to your cockpits toolbar. Toggle this to on to take control of your mechanical blocks.




TBD: Auto reverse when block reaches a maximum/minimum
Potential TBD: Gimbaled input

Discord
Discord[discord.gg]
Popular Discussions View All (6)
10
Jul 27, 2021 @ 1:43pm
[Bug Report] Blcok data resets on grid unload/load on Dedicated Server
WalrusMan
3
Jun 26, 2022 @ 2:14pm
[Bug Report] Mech Keybinds control crashes DS
BDCarrillo
2
Oct 28, 2020 @ 1:12pm
[Bug Report] Remote Block
Calcipher
358 Comments
Xarian May 30 @ 6:58am 
Would it be possible to expand the number of affected controls and blocks? I'm specifically thinking about using keys like (shift, ctrl, alt) and blocks like thrusters. I'd like to be able to bind the shift key (for example) to turn thrusters on/off when pressed/released.
Herculano Ponte Apr 20 @ 7:38pm 
Bro this mod are amazing, u are a genius,can u add the set action in the toolbar for home position and toggle return home? for more automation pls
200 Mar 26 @ 4:03pm 
This mod is amazing. Easy and practical.
DraygoKorvan  [author] Mar 23 @ 6:05pm 
Thank you RougeSable :)
RougeSable Mar 21 @ 3:49am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://steamcommunity.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Breakman Dec 25, 2024 @ 8:35pm 
@hanniah yes if you only have 2 mechanical blocks. but if you want more control or have more blocks this is much easier and more fluid in its movement
Breakman Dec 25, 2024 @ 8:34pm 
never mind, i figured it out. for anyone who did not know like me the "set and move" toolbar actions change the limits. they don't just tell it to go to a specific place. i was using this function to sow and deploy my drill crane. but each time i did that it set the limits on the rotor. sad there isn't a function to move to a set distance without making that the limit
Breakman Dec 25, 2024 @ 8:06pm 
I have a crane with a drill on the end. everything works. however the rotor sometimes glitches and cant go past 0 degrees one direction but it can go all the way around in the other direction. and the direction is not always the same. not crippling but wonder if you have any thoughts on this.
Hanniah (she/they) Dec 24, 2024 @ 9:35am 
Isn't this replaced by the custom turret controller?
Alfafiles Dec 19, 2024 @ 2:55pm 
:steamthumbsup: :steamhappy: (12/20/2024) The mod still works, EVERYTHING is OK!

Please note that all the blocks you want to control MUST BE IN ONE GROUP, and the cabin itself must be in THIS GROUP, then add the cabin to the bottom menu of quick commands, selecting the "Control Mechanics" item when adding and switch to the "ON" mode