Space Engineers

Space Engineers

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NavalAviationPhysics
   
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Type: Mod
File Size
Posted
Updated
764.625 KB
Oct 21, 2020 @ 5:23pm
Sep 20, 2022 @ 9:32am
53 Change Notes ( view )

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NavalAviationPhysics

Description
Made specifically for Naval Aviation.

Features

- Custom max speed, based on mass. All aircraft have 75m/s base speed, then additional top speed based on mass
- Custom max turn rate based on mass.
- Helmets open below 15m depth

API

Programmable Blocks can be used to get special properties. These are:

Current depth at the PB - "NavalDepth" property
Max Speed of the grid - "NavalMaxSpeed" property (-1 indicates grid is not an aircraft)

Example: float currentDepth = Me.GetValueFloat("NavalDepth");
9 Comments
|_M A X I M_| May 28, 2022 @ 1:24pm 
I'm making a mod with some Jet Engines, how do I make this mod apply the physics to a grid if a thruster is present on it?
Dpace May 11, 2022 @ 9:05pm 
what is mass limit for 100m/s?
Klime  [author] Oct 3, 2021 @ 4:45am 
Update:
- NavalDepth added as a property for the PB API
Klime  [author] Oct 2, 2021 @ 6:56pm 
Update:
- Mod will now search for "plane" grids on loop
- Physics can be enabled / disabled with "/navalphysics" in chat. Only for offline singleplayer
- PB API added - maximum grid speed can be retrieved with pb.GetValueFloat("NavalMaxSpeed")
Klime  [author] Dec 9, 2020 @ 12:51pm 
Update:
- Small tweak to make turn rates more forgiving at high velocity
Klime  [author] Nov 22, 2020 @ 12:02pm 
Update:
- Now compatible with Speed mods
Doctor Gray Oct 28, 2020 @ 2:52pm 
You had me at "Altitude above water"
Klime  [author] Oct 24, 2020 @ 5:50pm 
You are free to reupload this mod with speed / angular speed control removed
Mike Dude Oct 22, 2020 @ 12:53pm 
Seems similar to Relative Top Speed mod. Can the speed limits be disabled separately from the altitude indicator in this mod?