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This mod doesn't change anything about how armor works.
It might just be that pawns survive more often and thus you see live pawns with internal damage that would've killed the pawns without the mod.
Just A Flesh Wound just uses a postfix to multiply pain, so if Live With The Pain does the same, you would be correct.
If I used this mod with Live With The Pain , is the pain of a old scar calculate by multiplication?
For like, a scar lasted 60days, which reached pain, old scar in this mod and third stage in Live With The Pain . Assume the pain of wound is 20, which hasn't turned into old scar yet. So the old scar end up cause 20 * 20% * 25% = 1 pain?
One-shot protection disabled.
All the part break resiliences to 100% (i left player slider a bit higher)
Part break threshold to 0-3 (i set it to 0 while killing fungis, then set it to 3)
You will need something with high upfront dmg not high firerate,
and i suspect melee is better at dismembering than anything shooting bullets.
It do is a bit hard to figure out with the sheer amount
of options paired with often similar sounding things ^^
Good to hear.
Given the general complexity of the settings, I may end up putting together some presets per major group of settings.