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I am NOT blaming this mod, just pointing out mod incompatibility others saying it doesn't work might experience so check your modlists before blaming this mod.
I have a save with hostile Deathless pawn (VRE Fungoid), without this mod I can shoot him for a minute until he is just a torso with bleeding head and it still lives. With this mod, it dies after 5 shots form rifle, with Brain Destroyed in health list, but listing the different last shot damage as death reason, and Brain doesn't list any damage source just says Destroyed.
Okay ... feeling somewhat dumb now. After some reading (and I just realized the author mentioned that some comments earlier) I got that there is a option within custom storyteller settings called 'Enemy death on downed' that determines the chance if a pawn hostile should die whenever he gets downed while being damaged (pain shock, etc.). Setting this to 0 brought back the behaviour I was used to. So, yeah ... human error, once more.
Though the solution via the storyteller settings suck/feel wrong somehow to me.
@Jdalt40 Maybe a notice should be put into the description to hint towards this matter to prevent future confusion.
And because if forgot earlier: great many thanks for this mod and the support over the years. I only recently realized how mutch of an impact it made on my game experience. Absolutely vital pawn health feature!
While I am not into RW modding directly, I'll try to debug the assembly myself and check whether I can get a clue as to where the issue within the logic is.
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?
i posted this question in each of the mod pages just in case if anyone has the answer to this
It's either they're dying upon being downed (check your death on down chance in custom difficulty settings), or B&S doing something and killing them deliberately