Hearts of Iron IV

Hearts of Iron IV

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Special Research Division
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59.691 MB
Oct 3 @ 9:19am
Oct 25 @ 10:15am
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Special Research Division

Description


Hi everyone and welcome to the Special Research Division, SRD for short.
Here you will find all the Technologies, Equipments and Buildings that Normal people would call
NOT FITTING IN A WW 2 GAME



This Mod will explore 4 different types of strange technologies:
Cyber/Sci-fi with Mechas, Cybernetics, Drones/Robots
Holy/Theology with Angels, Knights, Mages and Church Tanks
Bio/Hell with Zombies, Bio Weapons and Hell Spawn mixed with Machines
Wunder Weapons with Crazy Building, Tanks, Guns, Airplanes.
A big Emphasis will be placed on balance and compatibility with other mods (See: Balance, Compatibility )



I need you to help with balance, so if you see something over- or under- powered please write a comment in the balance discussion.

This mod wasnt build to be a power trip. All stats for units/equipment are near vanilla Stats.
With this mod you still wont be able to conquer the world with Albania before 1945 (Trust me, I tried).
But playing majors/major minors will be a bit easier.
There is a Difficulty event build in if someone wants to feel an artificial challange even with the new units.
I hope you will still enjoy the mod.
If you think something is to op or to weak for its producation cost/research cost please tell me so i can look into it.
The Ai doesnt use the Mod yet. I will be adding Ai support sometimes later

Cyber Tree : Mostly Balanced, a couple of changes were made in the recent patch (17.10.2020)

Holy Tree : Probably unstable, things might be under- or over- powered. Need a lot of feedback.



The mod is passively being worked on because my self inflicted crunch has burned me out.
New updates will come maybe every month or 2 and probably wont be as big as the realese or the recent update.



-New technologies get research bonuses from focuses
-Units get doctrine bonuses
-1 Event
-Nato Icons
-No DLC required


Status:Completed
Description/Features:
Automate your Nation for more Manpower
Build Drone/Robot Marschals and Generals
Stop lossing your manpower and start lossing expendable drones
Build Powerfull Machines straight from Sci-fi
Enchante your soldiers and population with cybernetics
Use new Occupation Policy that doesnt give compliance and manpower but gives 100% accsess to factories and resources
Build Super Computer that will suport your war effort
and more.....
Numbers:
112 New Technologies
2 New Resources
1 Unique Building, the Super Computer and 2 Resource buildings
5 Decisions
5 Support Battalion | 2 Infantry Battalions | 4 Armor Battalions | 4 Mobile Battalions
Nato Icons
32 Equipments (14 Unique ones)
3 Unique Generals with 2 Portraits each
1 New Occupation Zones

Disclaimer:
This Part will not include any commentary on religion of any kind. Christian Symbols and "Mythology" will be used for this without any bad intent.
Status:Completed
Description/Features:
-Recruit powerfull Knights and Mages.
-Summon mighty beings like Griffons and Angels.
-Expand your Special Force Limit with a unique building and technologies, all new units are Special Forces.
Numbers:
85 New Technologies
2 New Resources
1 Unique Building and 1 Resource Building
4 Support Battalion | 2 Infantry Battalions | 3 Armor Battalions | 3 Mobile Battalions
Nato Icons
28 Equipments (14 Unique ones)
Near Future:
Unique Decisions
Generals (11 Portraits are already done)
1 New Occupation Policy working around compliance gain



4 Full new techtrees (Currently 1)
1-2 Resources for each Tree
2-3 Buildings for each Tree
A variety of unique equipment and units for each tree
Unique Decisions for each Tree
Unique Occupation Policy for each Tree
Different "Gameplay" Focus in each Tree
Non Dlc Support


If you want to use this mod for one of your projects go ahead, just credit me and the mod.
Overall is the "Code" really clean, everythink is separated and named Not anymore, I really rushed a lot of things in the recent update and thats why some things in the code might be unclear or confusing.
If you need help im always there for questions.

Submod:
No Limit Mod (Deletes the Year requirment for technologies)

Compatibility patches:
If you want to play with this mod and any mod that is named down below just klick on "SRD+[MOD]" and download it. Then enable ALL three mods and it will work.

CURRENTLY ALL COMPATIBILITY PATCHES ARE OUTDATED AND WONT WORK. I WILL UPDATE THEM WHEN I HAVE THE MENTAL CAPACITY TO WORK ON THE MOD AGAIN, I THANK YOU FOR YOUR UNDERSTANDING.

For Road to 56 | SRD+R56
For Kaiserreich | SRD+KR
For Equestria at War | SRD+EAW


This mod will work every mod that doesnt add new resources, buildings and/or technologies.
Every other mod should work.



Q:Why is there a Graphical glitch in the industry part of the cyber tree?
A:Theres not enough space between the 2 technologies, I do not plan to fix the problem because that would require to change ALL positions, from technologies to backgrounds and it is not a game breaking bug.

Issue: I cant see some building and the technology tree button
A: The mod doesnt support 1280x720 resolution and probably never will, sorry this is a game limitation.

Issue: There is a typo in the localisation!
A: Sorry.

Issue: The Mod doesnt work/ I cant enable it.
A: I have tested for an 1 hour if everything is working correctly, wiping my document folder 2 times and reinstalling hoi 4 and mod + compatibility patches and reuploading the mod. If you have a issue follow this very good troubleshooting here: Troubleshooting the HOI4 Launcher[kaiserreich.fandom.com] STATE : Current Version of the Mod : 0.25 #2 see change log or comments for details. 1.9.3 Hoi 4 Version

Remember to report any bugs, typos and balance problems in the right discussions.



Thanks to The Iron Workshop for making GREAT educational videos they helped me get into hoi 4 modding
Thanks for all the great people[hoi4.paradoxwikis.com] who are working on the Hearts of Iron 4 wiki[hoi4.paradoxwikis.com]
Thanks to all the contributers of the Ultimate HOI4 GFX.[github.com]
Thanks to you for reading this.

Suggestions and critique of ANY type would be appreciated!


Remember to
Popular Discussions View All (4)
40
Oct 27 @ 12:42pm
PINNED: Suggestions and Feedback
Freik
5
Oct 24 @ 4:54am
PINNED: Balance
Freik
1
Oct 21 @ 6:47pm
What do the Minor to Major Cybernetics do?
Wendigo velk.ca
< >
153 Comments
Maxxiums Oct 28 @ 6:32pm 
Will you do compatibility patches for other mods?
Vlad the Impaler Oct 27 @ 9:34am 
Dark Gods as some new mechanic would be sick
Hamburger Oct 25 @ 12:14pm 
So what the future has in store for this mod? Chemical weapons? Nuclear power weapons? The Dark Gods and their worshippers?
hardbass Oct 25 @ 10:36am 
you work on mod in future , or its like all dead mod in future ?
Freik  [author] Oct 25 @ 10:26am 
Update 0.50 #2
This update is finishing the holy tree with all features that I initially planned for the 0.50 Update but that didnt make into the mod because of the self inflicted dead line.

This Update may brake savegames if you played with the holy tree and reached the last technologies. Because Holy Churches no longe produce Holy Crystals.

Feature:
-1 Occupation Policy for the holy tree
-+18 Decisions
-A new way to get holy crystals
-Ability to cast spells and 1 plagues
-A General with 11 Portraits
-1 General Trait

Bug Fixes/Balance Changes:
-You cant get unlimited research slots anymore
-Fixed a bug where the Opression Church Tank Support Battalion didnt work.
-Forgot the rest, sorry.
hardbass Oct 25 @ 8:12am 
i need moooooooore
Freik  [author] Oct 25 @ 4:46am 
@Lancefighter
Will look into it.

@GhostriderLead
No, so it wont cause any compatibility issues.

@Dwatch Razgriz
Maybe, someday. But I have other plans and goals for this moment.
Dwatch Razgriz Oct 24 @ 10:43pm 
Any chance of a bio focused tree? Clones, genespliced super soldiers, and bio engineered creatures.
GhostriderLead Oct 24 @ 2:54pm 
Will there be country-based unique mech icons and names in the future?
Nazi Zombie Oct 24 @ 1:07pm 
Oh Good I can play CIS game now.