RimWorld

RimWorld

366 ratings
Call For Intel
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
326.266 KB
Sep 26, 2020 @ 9:54pm
Oct 25, 2022 @ 11:36am
8 Change Notes ( view )

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Call For Intel

Description
Desperate for a quest item? Itching for a bandit camp to fight? With this mod, you can call other factions to get quests at will!

Functionality
After installing the mod, the comms console will have a new option - Request Intelligence. When calling an ally, you can use this option to choose between various types of quests/incidents.

There are currently these choices:
  • Work camps (5 goodwill) - Requires Ideology
  • Hostile activity (10 goodwill)
  • Trading deals (15 goodwill)
  • Locations of interest (15 goodwill)
  • Refugees and slaves (25 goodwill)
  • Legendary creatures (10 goodwill) (Only available at Viking factions in VFE-V)
  • Bounties (10 goodwill) (Only available at Settler factions in VFE-S)

You will immediately receive a quest after choosing, but there will be a cooldown (shared with trade caravans).

Compatibility
This mod is safe to add and remove mid-save and should be compatible with everything (including Raids For Me).

Some DLC-specific quests will only appear if you own the respective DLC.

The following mods have integrated support:

Vanilla Factions Expanded - Vikings
  • Legendary graves and ancient dangers can be given as Locations of interest intel
  • You can ask for a legendary raid at any viking faction
Vanilla Factions Expanded - Settlers
  • Caravan raid can be given as Hostile activity intel
  • You can ask for a bounty at any settler faction
Vanilla Factions Expanded - Medieval
  • Castle ruins and Tournament can be given as Locations of interest intel
Go Explore
  • Lost Cities, ambrosia animals and (rarely) Ship core startup can be given as Locations of interest intel

Planned Features
  • Configurable goodwill cost
  • Delay between requesting and getting quest

Please report issues at the github page: https://github.com/TheOnly8Z/RimWorld_CallForIntel/issues

This is my first RimWorld mod! Please comment for any feedback, and rate up if you enjoyed it!
56 Comments
HopeCaldwell May 27, 2024 @ 10:16am 
hello there, does this mod work with 1.5?
Tom Jackal Jan 25, 2024 @ 6:26pm 
could you add the monument construction quests from Royalty?
GwinnBleidd Feb 27, 2023 @ 12:34pm 
I see there was an attempt to update the mod and people say there may be errors.

I forked this mod when Rimworld 1.3 first came out, since the mod was not being updated at that time.

I still update and support it, as well as add compatibility features, when possible. you can try it out:
https://steamcommunity.com/sharedfiles/filedetails/?id=2557139479
Make sure to read the list of changes and to unsub from the old mod
Pizzarugi Nov 28, 2022 @ 1:11pm 
Is it possible to add a way to get an ancient complex location with this mod? I'd be happy to pay silver and goodwill to get one.
NobleBobli Nov 28, 2022 @ 11:07am 
same issue as orick
ericHNI Nov 25, 2022 @ 2:50pm 
Having the exact same error (jobdriver threw exception) as @TurtleShroom and @xkp92110(orick). Pawn goes to comms console and just stand there idle, and them move on to do something else. Removed this mod and the comms works again.
TurtleShroom Nov 21, 2022 @ 9:04pm 
I can confirm that I am experiencing the exact same error that Orick is facing. I narrowed it down to JUST this Mod.
xkp92110(orick) Nov 4, 2022 @ 5:56am 
1.3.3389 red error
Comms console doesn't work.
https://gist.github.com/f7825606d5d66f2f1d6068e08fa5c5dd
不笑の猫 Oct 29, 2022 @ 7:10am 
gogd job,bro.:steamthumbsup:
8Z  [author] Oct 25, 2022 @ 11:38am 
Just updated to 1.4.