Total War: WARHAMMER II

Total War: WARHAMMER II

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Legendary Diversity (Dark elves)
   
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Tags: mod, Units
File Size
Posted
Updated
288.658 KB
Sep 21, 2020 @ 11:20am
Jul 14, 2021 @ 10:21am
24 Change Notes ( view )

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Legendary Diversity (Dark elves)

In 1 collection by WRLegion
Legendary Diversity
10 items
Description
Introduction
Have you ever wondered why all your legendary lords are leading (more or less) the same army?
Have you ever wondered why Lokhir Fellheart's corsairs are worse than those led by some random "Krakenclaw" Lord?
The dark elves have 26 units in their roster, but only a few of them are actually being used in the late-game, making late-game battles really boring. This mod aims to change that.

What does this mod do?
While there are already great mods out there that make people use different army compositions, most of them punishes or outright forbids player from spamming out certain units. This mod takes a different approach. Upon reaching level 10, 20 and 30, your LL will be given a trait that improves certain units in his/her army. This will hopefully encourage players to use thematic army composition for LLs. The script runs for both player and AI, so confederated LLs will come with the correct stage of their trait unlocked and AI will benefit from it.

Anti-Grind Mechanic
Leveling every single LL to level 30 is quite some grind, in order to help with that, an anti-grind mechanic has been added. Once ANY of the dark elf LL (controlled by you or an AI) reaches a specified level, the final stage for ALL LL will be unlocked.
This feature can be configured using Mod Configuration Tool: Reborn. You can choose to deactivate it or change the triggering level. The default value (if you do not use MCT) is: Anti-Grind activated and triggers at level 30.
I do not know what will happen if you change the setting in the middle of a campaign, a fresh start is recommended if you change the setting.

Details
Follow the link below to find out what effect each stage of a trait has and the new abilities added in this mod, I recommend reading the description before playing with this mod:
Click Me[github.com]

About Balance
In order to keep this section short:

Armies provided by this Mod should be equally strong as a Shadowdart Shade Stack. As long as they are not more powerful than a Shadowdart Shade Stack, I do not consider them game-breaking or OP.

Compatibility
This mod should be compatible with any other mod.

This mod is save-game compatible.

Credit
Thank you @EvilVictor and @darthdud0 for great ideas that improved the mod.

Thank you for reading and I hope you enjoy this mod
If you have any suggestions or feedback, just let me know. But please be polite and constructive.
Popular Discussions View All (3)
3
Jan 21, 2022 @ 3:11pm
PINNED: Balance & Suggestions
WRLegion
0
Sep 30, 2020 @ 12:28pm
PINNED: Bugs report
WRLegion
110 Comments
꧁Wombat BongRat꧂ Sep 25, 2022 @ 5:46am 
Any chance of us(specifically me) seeing this 10/10 mod & the others like it you've made in Wh3?
Nocturnal_lp Jun 9, 2022 @ 7:44am 
Hey so im fidning that both this and the SFO version of this mod is getting rid of altar of khaine buildings for hag graef and dread rock for malus campaign. I made sure to test to see if this was the culprit and it was, IDK if this was intended thought i should drop it here.
TricksterNot Aug 23, 2021 @ 2:46am 
@Cooter That's the thing, they don't toggle. Clicking the ability has no effect.
Coop Aug 22, 2021 @ 2:17pm 
@TricksterNot I believe the Sisters' ability is toggleable as I believe are other unit's abilities so they are kinda just like stances that they adopt for various situations
TricksterNot Aug 15, 2021 @ 10:57am 
Except for Rakarth
TricksterNot Aug 14, 2021 @ 10:47am 
I noticed the same for all other activated ability added with this mod.
TricksterNot Aug 11, 2021 @ 4:43pm 
So the ability Hellebrone gives to sisters of slaughter does nothing because it has no duration. It also has no conditions or cooldown.
LimeUser Jun 4, 2021 @ 4:31am 
Thanks mate and keep up the good work
WRLegion  [author] Jun 4, 2021 @ 1:40am 
@TorgueUser --- Yes, I will. But currently I am taking a break from Wh2.