Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2692380952
Turns out I'm actually a dumbass and completely missed an unrelated mod in my load order was disables for some reason, hence why the game told me a mod was missing from the save. Coincidentally it was a mod also related to the DE, so I mistook it for the one mod I believed was the only one I made changes to. Long story short, this mod works as intended and after reactivating the other mod, I had no issues loading; even got the updated skillset. So disregard my previous comment lol. Was entirely my mistake.
- Karl franz : state troops / greatswords / reiksguard /
- Volkmar : Flagellants / warrior priest heroes / knights of the blazing sun ?
- Balthazar : artillery / steam tank /
- Wulfhart : archers / huntsmans / war wagons ?
- skarsnik : night goblins & fanatics variants / squigs units /
- Azhag : orc big uns / boar big uns / something about the feral wyverns ?
- Grimgor : black orcs /
- Wurrzhag : savage orcs units / giants / rogue idols /
- grom : goblins / chariots & pump wagon units / maybe trolls ? / maybe wolfs riders units too ?
no lords for spiders
1.Vampires :
- Mannfred von carstein : grave guard / black knight /
- Vlad von carstein : bloodknight / crossbowmen and handgunner / vargheist
- Isabella von carstein : vampire heroes / fell bats / Dire Wolves / vargheist / varghulf
- helman ghorst : zombies and all corpse chariots /
- Heinrich kemmler : skeletons / ethereal units /
maybe completely different bonus for vargheist between Vlad and Isabella
i don't put ghouls and crypt horrors because no ones is really near them, no legendary strigoy lord
I have reverted it back to the version before the "fix update" because you said it was still crashing. I myself am not sure which one is working for you, but if you are crashing again, just tell me so I can upload the fix again.
@Everyone else --- Please tell me if you can load into your old save file. I changed the unique ID of abilities in this update. They didn't cause any problem before but I am aware that it can cause old save files to not load after the rakarth update.
Nice mod, however just a few points: 1) The update you have just released crashes the game, perhaps you can look into it and revert or fix? 2) While using the mod I noticed that the benefits to Malekith from his trait are not working for bleakguards. It works for the rest of LLs (except obviously Rakath), so maybe that needs fixing too? Cheers
but maybe add some little things for scourgerunner chariots, they're some beasthunter units in a sense, with a beastlord it make sense to give them some buffs i think