Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Diversity (Dark elves)
110 Comments
꧁Wombat BongRat꧂ Sep 25, 2022 @ 5:46am 
Any chance of us(specifically me) seeing this 10/10 mod & the others like it you've made in Wh3?
Nocturnal_lp Jun 9, 2022 @ 7:44am 
Hey so im fidning that both this and the SFO version of this mod is getting rid of altar of khaine buildings for hag graef and dread rock for malus campaign. I made sure to test to see if this was the culprit and it was, IDK if this was intended thought i should drop it here.
TricksterNot Aug 23, 2021 @ 2:46am 
@Cooter That's the thing, they don't toggle. Clicking the ability has no effect.
Coop Aug 22, 2021 @ 2:17pm 
@TricksterNot I believe the Sisters' ability is toggleable as I believe are other unit's abilities so they are kinda just like stances that they adopt for various situations
TricksterNot Aug 15, 2021 @ 10:57am 
Except for Rakarth
TricksterNot Aug 14, 2021 @ 10:47am 
I noticed the same for all other activated ability added with this mod.
TricksterNot Aug 11, 2021 @ 4:43pm 
So the ability Hellebrone gives to sisters of slaughter does nothing because it has no duration. It also has no conditions or cooldown.
LimeUser Jun 4, 2021 @ 4:31am 
Thanks mate and keep up the good work
WRLegion  [author] Jun 4, 2021 @ 1:40am 
@TorgueUser --- Yes, I will. But currently I am taking a break from Wh2.
LimeUser Jun 1, 2021 @ 11:59am 
Will you do mods like this for the rest of the factions that you haven't done yet?
WRLegion  [author] Jun 1, 2021 @ 10:10am 
@WheelOfForeskin --- This can only be done by a compatibility patch. I cannot solve this problem.
WheelOfForeskin May 30, 2021 @ 7:15pm 
This mod removes the on-hit missle effects such as stagger shot and bleed on the shade variants for SFO for morathi. The regular shades are unaffected.
WRLegion  [author] Mar 31, 2021 @ 10:08am 
@Kami --- Thank you for the update. Glad you found the reason.
Kami Mar 30, 2021 @ 3:43pm 
Update.
Turns out I'm actually a dumbass and completely missed an unrelated mod in my load order was disables for some reason, hence why the game told me a mod was missing from the save. Coincidentally it was a mod also related to the DE, so I mistook it for the one mod I believed was the only one I made changes to. Long story short, this mod works as intended and after reactivating the other mod, I had no issues loading; even got the updated skillset. So disregard my previous comment lol. Was entirely my mistake.
Kami Mar 30, 2021 @ 2:19pm 
my rakarth save crashes now and i assume it's because of the update. hadn't played in about a week or so, so today when i loaded it at first and noticed it didn't have the updated skills like "dark rejuvenation" on rakarth, i deleted and re-subscribed to the mod. when i tried to load the save again, it said the mod was "missing" in the load menu and when i enabled the save and loaded anyway, it crashes on the attempt. i'm like 98% sure it's this mod causing the crash since it's really the only one i messed with in my load order, and the crashes only started after that. kinda sucks that i might have to restart a new campaign now, though, since that one was over 120 turns in rip
WRLegion  [author] Mar 28, 2021 @ 10:42am 
@erwin_dark --- As the next race I am going to do Greenskins, I have listed my lineup for LLs in a discussion post in the Wood Elves mod. Generally speaking my thoughts are very similar to yours with a few additions/reductions.
Mortuaire Mar 28, 2021 @ 7:36am 
3.Empires :

- Karl franz : state troops / greatswords / reiksguard /
- Volkmar : Flagellants / warrior priest heroes / knights of the blazing sun ?
- Balthazar : artillery / steam tank /
- Wulfhart : archers / huntsmans / war wagons ?
Mortuaire Mar 28, 2021 @ 7:30am 
2.Greenskins :

- skarsnik : night goblins & fanatics variants / squigs units /
- Azhag : orc big uns / boar big uns / something about the feral wyverns ?
- Grimgor : black orcs /
- Wurrzhag : savage orcs units / giants / rogue idols /
- grom : goblins / chariots & pump wagon units / maybe trolls ? / maybe wolfs riders units too ?

no lords for spiders
Mortuaire Mar 28, 2021 @ 7:24am 
idk if you go for vampires / greenskins or empires for next races so here some ideas :

1.Vampires :
- Mannfred von carstein : grave guard / black knight /
- Vlad von carstein : bloodknight / crossbowmen and handgunner / vargheist
- Isabella von carstein : vampire heroes / fell bats / Dire Wolves / vargheist / varghulf
- helman ghorst : zombies and all corpse chariots /
- Heinrich kemmler : skeletons / ethereal units /

maybe completely different bonus for vargheist between Vlad and Isabella

i don't put ghouls and crypt horrors because no ones is really near them, no legendary strigoy lord
WRLegion  [author] Mar 27, 2021 @ 1:34am 
@deadhy1 --- I am sorry for the mess. I shouldn't have let my OCD take over me, the changes was no necessary at all but I wanted everything use the same scheme as other mods.
deadhy1 Mar 27, 2021 @ 1:27am 
Yes, its working again. Whatever you have just uploaded doesn't cause crush so the fix update is indeed the functional one. Thanks man, hopefully it doesn't happen again in the future.
WRLegion  [author] Mar 27, 2021 @ 1:15am 
@deadhy1 --- I have uploaded the fix again, pls make sure you have received it and try to load again
deadhy1 Mar 27, 2021 @ 1:12am 
Hi, unfortunately it crushes again. Right now I have the latest version installed so if you uploaded currently the original mod then I guess when I reinstalled it must have been the "fix update". I'm guessing that happened.
WRLegion  [author] Mar 26, 2021 @ 10:07am 
@deadhy1 --- Please do tell me if it crashes for you again, because I am not sure if you downloaded the "fix update" I uploaded the first time you tried. It could be that you reinstalling the mod installed the update for you so you can load into your old save file.

I have reverted it back to the version before the "fix update" because you said it was still crashing. I myself am not sure which one is working for you, but if you are crashing again, just tell me so I can upload the fix again.

@Everyone else --- Please tell me if you can load into your old save file. I changed the unique ID of abilities in this update. They didn't cause any problem before but I am aware that it can cause old save files to not load after the rakarth update.
WRLegion  [author] Mar 26, 2021 @ 9:06am 
@deadhy --- So the workshop version of it works now? I am confused but I would surely take it. xD
deadhy1 Mar 26, 2021 @ 9:04am 
It works now. I've deleted the mod and reinstalled it and now it loads properly. It's strange, maybe reinstalling did something different. Hopefully, it doesn't crash again for me, thanks a lot for the help man.
WRLegion  [author] Mar 26, 2021 @ 9:00am 
@deadhy1 --- It's still crashing? Could you try download the pack in github and see if you can load with that one? You won't have the benefit for Rakarth but you probably can finish your current campaign
deadhy1 Mar 26, 2021 @ 8:57am 
Unfortunately yes. It's fine man, thanks for trying I'll see about changing my campaign in the future.
WRLegion  [author] Mar 26, 2021 @ 8:46am 
@deadhy1 --- Just uploaded an update, does it fix the crashes?
deadhy1 Mar 26, 2021 @ 8:41am 
Right, I just checked. New game seems fine to run. However all of my previous saves crush for some reason. If I start a new game and save I can load that one but it appears all progress in campaign is gone.
WRLegion  [author] Mar 26, 2021 @ 8:23am 
@deadhy1 --- I can load into an old save with new version without crushing, is your save file a Quicksave/ Save before a battle ? Do you have other save files that loads?
WRLegion  [author] Mar 26, 2021 @ 8:18am 
@deadhy1 --- Does it work for new save?
deadhy1 Mar 26, 2021 @ 8:16am 
It crushes at the loading screen. It was working before the update but now as soon as it starts loading the saved file the game crushes
WRLegion  [author] Mar 26, 2021 @ 7:55am 
@deadhy1 --- It does not crash for me and in my campaign the bonus apply correctly to Blackguards. Do you use other mods? What is not applying and when does it crash?
deadhy1 Mar 26, 2021 @ 7:47am 
Hey man,

Nice mod, however just a few points: 1) The update you have just released crashes the game, perhaps you can look into it and revert or fix? 2) While using the mod I noticed that the benefits to Malekith from his trait are not working for bleakguards. It works for the rest of LLs (except obviously Rakath), so maybe that needs fixing too? Cheers
WRLegion  [author] Mar 19, 2021 @ 10:52am 
@Kleriker Solomon --- Probably post something tomorrow then, but it will can be buggy and imbalanced as hell
Kleriker Solomon Mar 19, 2021 @ 3:23am 
You could make a preliminary update where you only apply some minor buffs and then update it to the proper buffs you tested^^
WRLegion  [author] Mar 19, 2021 @ 12:35am 
@Valthejean --- Some form of healing is a must for single entity monsters. Since CA does not want to give Dark elves Life magic, Rakarth's army will need some of that as bound abilities.
Valthejean Mar 18, 2021 @ 3:42pm 
Personally, I'd like to see Rakarth give buffs to the under-used monsters. Right now, you basically just go hydra/black dragons because other faction monsters are basically just fodder. Especially feral carnosaurs/feral cold ones/feral stegadons and mammoths. Maybe give if he gave all monsters regeneration? I'm not sure.
WRLegion  [author] Mar 18, 2021 @ 11:42am 
@erwin_dark --- Probably not Black Dragons since Malekith already buffs them. I will surely try to come up with something for Scouragerunner chariots.
Mortuaire Mar 18, 2021 @ 11:40am 
for Rakarth, i know you will give buffs for harpies, manticore, hydra, kharybdiss and black dragons

but maybe add some little things for scourgerunner chariots, they're some beasthunter units in a sense, with a beastlord it make sense to give them some buffs i think
WRLegion  [author] Mar 14, 2021 @ 8:18am 
@TricksterNot --- I will prioritize Dark Elves over other races, but since I always test them before uploading the update, it might take up to a month before it is uploaded in workshop.
TricksterNot Mar 14, 2021 @ 8:05am 
Any plans to update this for the upcoming FLC DE lord when he comes out?
WRLegion  [author] Feb 8, 2021 @ 12:07pm 
@Magik --- According to other users, this mod is compatible with SFO if loaded after SFO.
jonjon Feb 8, 2021 @ 2:55am 
does this work with sfo?
WRLegion  [author] Jan 26, 2021 @ 10:27am 
@bouazizwellan ---- As far as I can tell units on Blackarks still enjoy the innate upkeep reduction. I don't think this mod cancels that effect.
WRLegion  [author] Jan 26, 2021 @ 8:41am 
@bouazizwellan ---- I will check it out, didn't pay attention to it in my own campaign.
khmal Jan 25, 2021 @ 11:37am 
I mean upkeep cost. Normally black ark have naturally 50%off, but is deactivated with the mod
WRLegion  [author] Jan 25, 2021 @ 10:49am 
@Kleriker Solomon --- Yes, Alastar will have his own trait.