TerraTech

TerraTech

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Darvin's Adaptive Armors 2.4
   
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Type: Mods
Tech: Hawkeye
Mods: Blocks
File Size
Posted
Updated
1.195 MB
Sep 19, 2020 @ 6:39am
Oct 24, 2020 @ 1:10am
5 Change Notes ( view )

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Darvin's Adaptive Armors 2.4

Description
Added 8 more pieces of armor, please unsubscribe the previous version to avoid crashes

These adaptive armor plates are designed using artificial intelligence embeded in trillions of nanobots that works as a hive mind, these nanobots makes the defensive capabilities of this armor skyrocket, which is almost 8 times of the existing large Hawkeye armor plate, which makes it seem fair enough toalso make the price 8 times more expensive. The recipe (if it ever implemented/*it has!!!*/)) is Seed AI, Mother Brain, Coffman Cell, Sensory Transmitter, 3 Plubonic Alloy, 3 Titanic Alloy, 3 Rugged Fiblar, and 3 Dervish Gel, the windowed version requires an additional Erudium Crystal

ver2.4
Reworked colliders from the ground up, every piece has their own custom collider now
Remodeled the big wide window part on sloped pieces, into slits like the other windowed pieces
54 Comments
Vertu Nov 20, 2020 @ 10:36am 
You are correct, but really, the last thing I would of guessed is that my older snapshots needed to be re-snapshoted in order to update the ID of the nanite armor, or its collision geometry, I don't know how the older blocks where "preserved" but they where. The reworked collision geometry solves the problems I encountered. The origin of the false alarm was the unexpected preservation of old nanite armor blocks within older snapshots.

So for all who see this, if any modded block acts strange and your snapshot was created in previous patches of that modded block, snapshot the tech again to update the modded blocks and respawn the tech by swapping or placing like normally.
Darvenstein  [author] Nov 20, 2020 @ 2:13am 
is the tech made from earlier version? because in 2.4 i reworked the colliders with new better meshes, so your snapshots from earlier version may have been compromised because of a fix, instead of a bug
Vertu Nov 19, 2020 @ 1:33pm 
I believe I found a bug with the normal windowed piece, though me and official mods have an interesting history.
When I load in my nanite hulled techs, there is always one random normal windowed piece that just casually falls off. Sometimes causing blocks around it to fall off too and the windowed block itself stays on, and this is consistent, same block, same spot, same tech. Additionally, if you rotate clockwise when placing a windowed piece, it would be unplacable, this is also consistent. It gives me a hunch that the collision of the Adaptive Armor Windowed is faulty or miscalculated by unity. Though instead of traditional collision, it is the placement collision.
Florida Man Nov 5, 2020 @ 1:29pm 
well i think that if he is going to make the blocks regen i say keep the health as it is and raze the price or somthing like that because the blocks are sapost to be OP
Darvenstein  [author] Nov 2, 2020 @ 7:48pm 
but putting resistance against all damage sounds perfect too, in addition to repair, the nanites can (and should) also adapt to any type of incoming damage
Darvenstein  [author] Nov 2, 2020 @ 7:43pm 
actually when the modding tools supports more features, i will make these plates to have regenerative properties as long as you have power, the idea is that the nanites will work to repair the structural integrity of these plates even as it takes damage, so when you use repair bubbles on it, the regen will be even higher. so i wasnt considering about damage resistance when i made them, but more of sustainability under fire
Vertu Nov 2, 2020 @ 1:10pm 
(Sorry for making 3 comments, I got real ticked off by the 1k character limit and I have a massive tendency to be super explicate! :steamsad:)
Vertu Nov 2, 2020 @ 1:09pm 
Darvin, as a bit of a thought, when modding expands into more complex elements, would you alter the armor to have a resistance modifier and reduce total health, or have a bit of a mix? (Lore included.)
My interpretation is that the nanites actively "prepare" to withstand an impact, structuring themselves to optimally reduce potential structural damage, giving something like a 70% resistance to all damage.
Vertu Nov 2, 2020 @ 1:09pm 
Or is this armor more of a hybrid between active nanites and passive nanites? Active refers to damage resistance when the nanites actively arrange into an optimal structure based on incoming fire and alter accordingly upon taking damage (like Borg Cube hull). Passive refers to nanites creating an optimal structure that can withstand incoming force (lots of health). In one instance, the nanites are the armor and adapt to counter incoming damage (weakness to arc weapons btw), the other being that the nanites alter the block structure based on incoming fire, like making an Iron material durable as Titanium.
Darvenstein  [author] Oct 24, 2020 @ 1:20am 
ver2.4 is up!!!
-reworked colliders from the ground up, every piece has their own custom collider now
-remodeled the big wide window part on sloped pieces, into slits like the other windowed pieces