STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

192 ratings
Strong Nebula (EaWX:TR Submod)
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Game Type: FOC
File Size
Posted
Updated
8.901 MB
Aug 27, 2020 @ 3:20pm
Apr 1, 2024 @ 9:59pm
7 Change Notes ( view )

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Strong Nebula (EaWX:TR Submod)

Description
Download Thrawn's Revenge:
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

The Defender Assault Carrier. Defender Star Destroyer and Endurance Fleet Carrier form the core of New Class fleets... The military power of the New Republic is built around these relatively fragile ships
-Cracken's Threat Dossier

Corellian Gunship - Shield Points: 230; Hull Points: 460
Defender Star Destroyer - Shield Points: 500; Hull Points: 700
-Starships of the Galaxy

The Defender-class Star Destroyer is the peak of modern Star Destroyer design... A fully capable cruiser, the DSD has more shielding and armor than any known ship in the galaxy... and is expected to defeat any one enemy Star Destroyer
-Also Cracken's Threat Dossier

Defender-class Star Destroyers are the New Republic's most powerful warships... They're a good deal smaller than classic Imperial Star Destroyers, but pack as much firepower as an Imperial II... In theory, a Defender can destroy any one big capital ship.
-Also Starships of the Galaxy

A Nebula-class can take on anything short of a Super Star Destroyer and is designed to act as a respectable threat even to those adversaries
-Starships of the Galaxy, Saga Edition


The Nebula/Defender Star Destroyer has a convoluted and contradictory set of sources that allow a wide range of strengths to be assigned to it. This submod pushes it towards the upper end of that range, where it can comfortably defeat an ISD II in direct combat

TO ENABLE:
1. Go to your Steam Library.
2. Right click the game.
3. Click Properties.
4. Set Launch Options.

Enter the following:
STEAMMOD=2211184619 STEAMMOD=1125571106
111 Comments
Jorritkarwehr  [author] Oct 8, 2024 @ 6:46pm 
Well it sounds like you've got some well formed ideas - why don't you try them out!

I don't feel like committing to multiple Nebula strength mods myself, but this one has all the files you need to modify stats. All you need to change them is a text editor.
Xenomorph Oct 6, 2024 @ 9:35pm 
I gotcha- I was just wondering if there could be a nerf to the nebula, in my opinion- the nebula should be a counter to an ISD2 but it shouldn't be a counter to an allegiance lol. I just think the Nebula needs a bit of a nerf, for instance reduce the hull to 6k, shields to 10,500, make it so that the medium/heavy turbolasers fire in bursts of 2 but have a reload of 0.8 seconds, make the ultra heavy turbolaser fire in burts of 2 and a recharge of 2 seconds, the ion cannons fire in bursts of 1 but a reload of 0.5seconds, the tripple turbolasers fire in bursts of 2 or 3 and a reload of 2 seconds as well, keep the missiles how they are lol. Of course those are just my suggestions, I am just trying to find a balance between the lower and higher lvls of strength of the nebula found in lore. Granted this is still making the Nebula pretty strong, it is a much needed nerf I think, I have been able to kill SSD's w/ just 3 Nebulas before which is.... I think ridiculous. Anyways- much love
Jorritkarwehr  [author] Oct 4, 2024 @ 5:23pm 
I'm not the best at checking this thread, but I'm still around.
Xenomorph Oct 3, 2024 @ 9:08pm 
Is the dev still here?
Xenomorph Sep 24, 2024 @ 7:15pm 
lol the nebulas are great but I think they are too OP
Rossys May 15, 2024 @ 9:40am 
nah bro forget about it, i solved it changing the order of the mods
Rossys May 14, 2024 @ 5:54pm 
there is anything else i can try¿
Rossys May 14, 2024 @ 5:53pm 
the thing is that before the 3.4 update I played with various submods at the same time, including this
Rossys May 14, 2024 @ 5:52pm 
nah dawg it didnt work
Rossys May 14, 2024 @ 5:41pm 
let me try