Total War: WARHAMMER II

Total War: WARHAMMER II

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Giant Razorgor
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Mots-clés : mod, Units
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21.159 MB
27 aout 2020 à 10h31
14 juil. 2021 à 19h39
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Giant Razorgor

Dans 1 collection faite par ChaosRobie
The ChaosRobie Collection
22 objets
Description
This mod adds in Giant Razorgors for the Beastmen.

This mod was created as part of Da Modding Den's[discord.gg] Mod Jam 2020: Part Deus ...But I was a bit late in getting it out.

Description
Basically this mod gives Beastmen a reskinned feral Mammoth. A little bit cheaper, a little bit less hitpoints, and with the "ignore trees" attribute added. It is recruitable from the tier-5 creatures building.

The Giant Razorgor upgrades alongside the regular Razorgor Herd. Tooltips for skills and technologies have been updated to reflect this.

A mount version was in the works, but compounding pains like working around the spikes on the back, killed it. There was some idea to name it a "Ramhorn", but it probably needed slightly more work to make that make sense.

Credit and Attribution
It's the vanilla Razorgor model and texture, but further modelling, texturing, and animation work by ChaosRobie.

Nex contributed the color pallet for the beast, which I think is quite nice.

Razorgors are a Games Workshop IP and are described in Warhammer Armies: Beastmen, 7th Edition.

Contact
I'm usually on Da Modding Discord[discordapp.com]. You can ask questions there. Also feel free to DM me (ChaosRobie#1489).

I have a Patreon: https://www.patreon.com/chaosrobie
41 commentaires
Bone daddy. Ainz Ooal Gown 2 mai 2023 à 18h27 
wh3
[PuB] Axlegolas 7 janv. 2022 à 17h48 
it kinda looks like a slaughterbrute
ChaosRobie  [créateur] 21 juil. 2021 à 21h24 
dilaguna made a Ramhorn for his "The Tooth and The Horn" mod. Go check that out!
[L9] Rhinopotamus 21 juil. 2021 à 21h22 
Combining with Tuskor to create the Ramhorn as something between a Stegadon and Dread Saurian in size?
Airborne Seals 20 juil. 2021 à 13h25 
It would've been so cool as a mount because surprisingly the bestial monster faction only has chariots for mounts, which are the highest tech thing they have.
It would've made alot more sense to just have the lord standing on a small wooden platform ontop with maybe some ungor raiders like kind of an Arachnarok spider but beastmen, but eh if it won't work it won't work.
Hans 15 juil. 2021 à 6h26 
Still need a SFO Version :D
Ten Wild Badgers 14 juil. 2021 à 20h31 
Was just about to provide extra feedback that the Negative 1 Cap actually meant that the Razorgor had no cap on recruitment, which would have been a little wild.

Thanks for getting on that so quickly, sorry if the bug report came across as being pushy.
ChaosRobie  [créateur] 14 juil. 2021 à 19h39 
Fixed
Ten Wild Badgers 14 juil. 2021 à 18h44 
So looking at it in the Beastmen Menu, it says my current capacity for Giant Razorgors is Negative 1. I haven't gotten enough Ruin yet to recruit them, but I found that a bit odd.
ChaosRobie  [créateur] 14 juil. 2021 à 15h38 
Fixed