Total War: WARHAMMER II

Total War: WARHAMMER II

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Giant Razorgor
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Tags: mod, Units
File Size
Posted
Updated
21.159 MB
Aug 27, 2020 @ 10:31am
Jul 14, 2021 @ 7:39pm
7 Change Notes ( view )

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Giant Razorgor

In 1 collection by ChaosRobie
The ChaosRobie Collection
22 items
Description
This mod adds in Giant Razorgors for the Beastmen.

This mod was created as part of Da Modding Den's[discord.gg] Mod Jam 2020: Part Deus ...But I was a bit late in getting it out.

Description
Basically this mod gives Beastmen a reskinned feral Mammoth. A little bit cheaper, a little bit less hitpoints, and with the "ignore trees" attribute added. It is recruitable from the tier-5 creatures building.

The Giant Razorgor upgrades alongside the regular Razorgor Herd. Tooltips for skills and technologies have been updated to reflect this.

A mount version was in the works, but compounding pains like working around the spikes on the back, killed it. There was some idea to name it a "Ramhorn", but it probably needed slightly more work to make that make sense.

Credit and Attribution
It's the vanilla Razorgor model and texture, but further modelling, texturing, and animation work by ChaosRobie.

Nex contributed the color pallet for the beast, which I think is quite nice.

Razorgors are a Games Workshop IP and are described in Warhammer Armies: Beastmen, 7th Edition.

Contact
I'm usually on Da Modding Discord[discordapp.com]. You can ask questions there. Also feel free to DM me (ChaosRobie#1489).

I have a Patreon: https://www.patreon.com/chaosrobie
41 Comments
Bone daddy. Ainz Ooal Gown May 2, 2023 @ 6:27pm 
wh3
[PuB] Axlegolas Jan 7, 2022 @ 5:48pm 
it kinda looks like a slaughterbrute
ChaosRobie  [author] Jul 21, 2021 @ 9:24pm 
dilaguna made a Ramhorn for his "The Tooth and The Horn" mod. Go check that out!
[L9] Rhinopotamus Jul 21, 2021 @ 9:22pm 
Combining with Tuskor to create the Ramhorn as something between a Stegadon and Dread Saurian in size?
Airborne Seals Jul 20, 2021 @ 1:25pm 
It would've been so cool as a mount because surprisingly the bestial monster faction only has chariots for mounts, which are the highest tech thing they have.
It would've made alot more sense to just have the lord standing on a small wooden platform ontop with maybe some ungor raiders like kind of an Arachnarok spider but beastmen, but eh if it won't work it won't work.
Hans Jul 15, 2021 @ 6:26am 
Still need a SFO Version :D
Ten Wild Badgers Jul 14, 2021 @ 8:31pm 
Was just about to provide extra feedback that the Negative 1 Cap actually meant that the Razorgor had no cap on recruitment, which would have been a little wild.

Thanks for getting on that so quickly, sorry if the bug report came across as being pushy.
ChaosRobie  [author] Jul 14, 2021 @ 7:39pm 
Fixed
Ten Wild Badgers Jul 14, 2021 @ 6:44pm 
So looking at it in the Beastmen Menu, it says my current capacity for Giant Razorgors is Negative 1. I haven't gotten enough Ruin yet to recruit them, but I found that a bit odd.
ChaosRobie  [author] Jul 14, 2021 @ 3:38pm 
Fixed