Sid Meier's Civilization VI

Sid Meier's Civilization VI

7,701 ratings
GoldenAge - Brave New World
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File Size
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145.753 MB
Aug 25, 2020 @ 1:51pm
May 29 @ 3:14am
124 Change Notes ( view )
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GoldenAge - Brave New World

In 2 collections by Gold
Play with 'GoldenAge - Brave New World'
26 items
Goldenage-Brave New World + Natural & World Wonders Expansion
34 items
Description

GoldenAge - Brave New World
Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes Civilization VI great again!
Introduction
In Vanilla, city with large population is meaningless. Crazy expansion of new cities (Wide play) with very few citizens is believed as the best strategy to win deity difficulty. The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Now you will find that ‘population is everything’.
GoldenAge also emphasizes the fun of urban planning. You will get super huge bonus when you place the same type of elements together. For example, same districts from different cities (make a triangle or rhombus) will give you huge district adjacency bonus. You will also receive huge production bonus when you put mines or lumber mills together. I am pretty sure that you will love the new urban planning system.
The last aim of GoldenAge is to make the game more interesting. This is accomplished by breaking the traditional way of gameplay. A lot of new mechanics and rules have been added. Moreover, all civilizations and leaders have been reworked to highlight the characteristics of each civilization.
Overall, this mod acts like an official expansion patch (Rise & Fall and Gathering Storm) but definitely more than that. You will have a whole new game experience playing with this mod! Let’s build a great empire with GoldenAge - Brave New World and have One More Turn!!
New Features (Game Modes)
a) Crazy-Expansion Penalty and City upgrade: Crazy-Expansion Penalty is a yield penalty that increases with the total number of cities you own, and can be mitigated when Guildhall and city population reach specific level. All cities receive a new internal building – Guildhall (Village) once they are established. Guildhall can be upgraded by city expansion projects: Village – Town – County – City – Metropolis.

b) Megalopolis and National wonders: Plan your city and design district placement carefully!
c) Building expansion:More options for buildings in specialty districts.
Overhaul and tweak
d) More population bonus and Taller happiness levels
e) Difficulty: AIs become more powerful by cheating on yields per citizen, which also progressively increase with game era. You will no longer feel bored because you exceed AI by far.
f) Governors overhauled.

g) Governments and Policies overhauled
h) Religions and Pantheons overhauled
i) Civilizations and Leaders overhauled
j) Warfare: Unit counter relationship, Sight of Units, Unit promotion trees overhauled.
k) Buildings and Districts overhauled
l) Terrains and Features overhauled
m) Resources and Improvements overhauled
This is just the tip of the iceberg…
I have implemented a full list of modifications to the in-game Civilopedia.

Please read through the Civilopedia-GoldenAge Tag before your first game.
Compatibility
Fully compatible with the latest game version!!
RISE & FALL and GATHERING STORM Expansions are required!
Other DLCs are not required. But I would highly recommend you playing this mod under full DLCs environment to achieve the best game experience.

GoldAge has been divided into multiple components (modularization) using the advanced game setting and game mode function. Thus, GoldenAge is compatible with all mods in the Workshop community, but only when you disable the corresponding components conflicting with the mods you are using. I would recommend you check “Database.log” and “Modding.log” at …\My Games\Sid Meier's Civilization VI\Logs and search “error” to make sure you are clear.
This mod collection is highly recommended:The mod has been tested before being uploaded. In case of problems, please make sure these problems do not come from other mods before reporting. Bug report and suggestions for improvement are welcome.
Credits
GoldenAge has been developed for two years with more than 240 versions. I am trying to consider all possible factors to make the game more interesting. I believe complete overhaul and reformation are necessary to reach the final goal. That’s why I put so many small pieces of changes together.
Acknowledgement
GoldenAge is such a comprehensive mod that inevitably contains some overlapped contents with other mods in the workshop. Indeed, some of my ideas are from the community. Special thanks to JNR, Zegangani, p0kiehl, Deliverator23, Sailor Cat, SeelingCat, Sukritact, AOM, and _Zee, authors with fantastic ideas.
Chat
Join for more discussions at Discord Server for GoldenAge[discord.gg]!

Modding is not profitable. Your thumbs up Rate and Favorite means everything to me!
Popular Discussions View All (35)
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May 26 @ 10:30pm
PINNED: BUG反馈(中文区)
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PINNED: Bug Report or Improvement
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How is this mod so highly rated?
Ursorius
842 Comments
xiaoyouzhi Aug 7 @ 6:16am 
steam,epic上我都有文明6但都用不了这个系列的mod
xiaoyouzhi Aug 7 @ 6:15am 
好伤心,3dm上的也用不了,我记得5个月前联机都可以用的
xiaoyouzhi Aug 7 @ 6:14am 
呜呜呜,联机模式用不了,但是单人模式可以,不知道为什么
Adrenaline Aug 7 @ 3:10am 
作者好~~不知道為何+住房的政策卡都沒有生效?
督战员 Aug 4 @ 1:18am 
为什么建了娱乐区域,显示设施带来-3宜居度。还有秘密结社第三个等级说文艺复兴解锁,但到了还是不能升级。是我mod冲突吗
lonestar190 Aug 4 @ 1:11am 
Anyone else getting the wrong economic modifier? I am in a golden age and getting a -15% modifier for my economy.
Profez Aug 1 @ 4:36am 
Hello, how do you get amenities in this mod? My cities get 10 citizens in 50 turns and have -4 amenities
iaoULFDVCHOIASDNHVQIOPWS Jul 31 @ 5:30pm 
请问开拓者建城的时候会卡顿无反应是什么情况呢?
nea_baraja  [author] Jul 26 @ 7:55am 
@督战员 你拿原版节奏来那肯定不行了,前期探路要少一些,先种到人口最快涨再说
退役不需要有补偿,本来就是切换节奏的机制,给退役本身就足够了,而且人口少时造兵人口多时退役,这还赚食物了其实
督战员 Jul 26 @ 1:26am 
造兵耗人口挺有意思,但能不能加个设置从什么时代//兵种开始;前期探路、打蛮子,人口根本起不来,变成啥都做不了的垃圾时间了。还有退役应该给点补偿吧,生产力就全耗掉了吗;还是说这只是个迁移人口的机制。