Hearts of Iron IV

Hearts of Iron IV

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Powerful Land Doctrines
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Aug 24, 2020 @ 6:53pm
Mar 11 @ 7:52am
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Powerful Land Doctrines

Description


Welcome to the Powerful Land Doctrines mod

Ver 1.16, Kaiserrech and Road to 56 compatible !!!

Powerful Air Doctrines
https://steamcommunity.com/sharedfiles/filedetails/?id=3148151021

Powerful Naval Doctrines
https://steamcommunity.com/sharedfiles/filedetails/?id=3087280930

Doctrine Compatibility patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3087282277



This is a mod to strengthen and expand Land Doctrine.

The mod focuses on practicality. My goal is to make Army Doctrine truly worthwhile. Needless to say, everything included should be fully functional. If it isn't, it's an error or bug that I'll fix ASAP.



Maneuver Warfare Doctrine
A doctrine that excels at breaking through battle lines and quick encirclement. Since the tank buff is already given enough, the focus is on strengthening the infantry that supports the front line. The buffs were added intensively at the beginning of the game, making it a strong doctrine in the early stages.
Blitzkrieg / Modern Blitzkrieg
  • This is the route where you fight with tanks wielded to the fullest extent, as it should be said.
  • The speed of infantry and artillery lines increases.
  • Extremely high recon value buff for recon squadrons. This is a measure to take advantage of the many excellent tactics available, such as "Backhand blow.
Mobile Infantry / Operational Control
  • Blitzkrieg route with infantry. Buff to close air support.
  • The first branch of mobile infantry enhances the infantry's recovery rate. Perfect for rushing around with a bicycle squad.
  • The automobilization series gets an hardness rate and speed buff. Mobile infantry operations will be enhanced.


Superior Firepower Doctrine
A doctrine that boosts your soft-attack firepower. The goal is to win the damage race by wearing down the enemy more than you wear down your own. The additional buffs are concentrated in the second half of the game, making it a strong doctrine for the endgame.
Distributed Support/Shock and Awe
  • A route to fight with field artillery. Versatile and powerful, but with the disadvantage of more supply use.
  • For starters, I'm going to restore the parts that were weakened in ver 1.8. The recovery rate of artillery is greatly increased, the artillery itself is given organization, and the railway guns are strengthened.
  • Artillery firepower increase rapidly and rocket-based breakthroughs is greatly enhanced.
  • The final "Shock and Awe" reduces the artillery combat width.
Integrated Support/Air-land Battle
  • Tank battle route. By strengthening the mechanized units, it became more suitable for armored division operations.
  • "Air-land Battle" tech gives you a huge buff to air superiority and ground support.


Grand Battle Plan Doctrine
A doctrine that primarily makes infantry stronger. The catalog specs are the strongest, but careful operation is required, such as digging trenches and storing plans well in advance.
Assault
  • Restore the parts that were weakened in ver1.5. Maximum planning is highly increased and planning speed is also improved.
  • The soft-attack of infantry is good increased, and heavy armours is further strengthened.
Infiltration
  • Doctrine to traverse poorly resupplied battlefields in continental China and South America with infantry and bicycles. It increases infantry breakthroughs and reinforcement rate.
  • Reinforced light armored vehicle groups to support infantry. Increased terrain bonuses for light armored reconnaissance squadrons and increased attack power of amphibious tanks.


Mass assault Doctrine
This is a doctrine that uses a high recovery rate and reinforcement rate to persevere, and a massive counterattack to defeat the enemy. The left and right sides have completely different contents. The left side is the tank route, and the right side is the infantry route.
Deep Battle
  • Reduce the combat width of tanks and mechanized units.
  • Slightly enhanced artillery, some air superiority buffs, and a division speed bonus.
Mass mobilization
  • Adds a reinforce rate and controls the penalty for being besieged.





Cavalry Offensive Doctrine
A crazy doctrine that places cavalry as the mainstay of the army. You can use it normally, but you can get more value out of it if you use it in a country like Poland or Mexico, where the ministers are well equipped for cavalry operations.
Common
  • First of all, it gives a basic buff to the cavalry themselves, reducing their heavy material consumption.
  • Improves poor terrain compensation and increases climate adaptability.
Left Branch
  • Route to reinforce battalions with good cavalry affinities. Self-propelled guns, Katyusha rockets, self-propelled anti-aircraft guns, heavy tanks, and tank destroyers will be strengthened.
  • The last research reduces the width of cavalry.
Right Branch
  • The speed and armorization rate of cavalry is progressively enhanced, eventually becoming degraded motorized infantry.
  • Buffs to light tanks, support squadrons, and air forces.


Light Infantry Doctrine
A doctrine to strengthen special forces. This is a route for small countries lacking in manpower, industrial strength, and resources to participate in the World War using a small number of elite mountain/marine divisions.
  • Greatly increase special forces capacity.
  • First, it branches into Infantry Offensive and Raid Support. The former increases special forces soft-attack/breakthrough, while the latter focuses on terrain correction and climate adaptation.
  • In the lower section, the game splits into Engagement that provides offensive buffs and Distributed Lethality that strengthens the defensive ability.





Cold War Doctrines
This is a post-war doctrine that is released after you have researched each doctrine to the end. It not only enhances your abilities, but also adds a number of unique elements, such as the release of new troop types and a nuclear weapons production buff.
AXIS PATH
  • A doctrine that emphasizes mechanized troops. Corrections are applied mainly to vehicles.
NATO PATH
  • A doctrine that emphasizes air power. Air support gets a big buff.Aviation support company and Air-Fueling are unlocked.
WPO PATH
  • A doctrine that places the utmost importance on mass offensives. Enhance the strength of division and a supply-related buff is given.
NEUTRAL PATH
  • A doctrine modeled after neutral countries such as Switzerland, Sweden and Yugoslavia.
220 Comments
291291.mshk Jun 11 @ 5:34am 
軽歩兵ドクトリンの2回目の分岐の左、「高機動攻勢」のバフの対象を、
水陸両用中戦車だけでなく、水陸両用重戦車等にも広げていただけないでしょうか?
初雪  [author] Jun 6 @ 9:15pm 
Research Axis Path pls. MSC unlock with this path.
violenthippy Jun 6 @ 8:54pm 
How do I get Maneuver Support Companies? I can't seem to work out which tech makes them.
Marius.Servius May 8 @ 11:03am 
Hello, I like the idea of this mod! Can you make a version with vanilla doctrines only?
Endsieg May 2 @ 10:55pm 
okay, maybe you are right, i will test your mod in mp kaiserredux game
初雪  [author] May 2 @ 4:48pm 
@Endsieg

It's actually not that unbalanced.
The Air Superiority effect, fundamentally, is a debuff of up to 35% applied to the defense or breakthrough stats of divisions on the side that lacks air control.

Moreover, the Air Superiority bonuses granted by doctrines are applied multiplicatively, not additively.
In the vanilla game, the bonus is +20%, but what this really means is that the 35% debuff cap is increased by 20% — in other words, from 35% to 42%. That’s a very minor effect.

If this doctrinal path were to be made competitive with other stronger doctrine branches, I believe it would be reasonable to give it something like +100% Air Superiority effect (raising the cap from 35% to 70%).
Endsieg May 2 @ 2:02am 
wtf left branch in second land doctrine, +100% air supremacy, it's imbalanced
TSっ娘を愛している Mar 14 @ 10:30pm 
ありがとうございます!
初雪  [author] Mar 14 @ 1:54am 
日本語化modを修正しました
TSっ娘を愛している Mar 13 @ 3:18am 
わかりました。
それとC4Iの文字列を確認したのですが、確かにそちらも文字化けしていました。
一応報告しておくと、この現象は独自フォントを使っているKRで起こりました。