RimWorld

RimWorld

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Luciferium Rain (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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369.116 KB
Aug 7, 2020 @ 12:12pm
Mar 16, 2024 @ 8:37am
6 Change Notes ( view )

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Luciferium Rain (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of AgentBlacs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=973014172



[dsc.gg]
[github.com]



Ahoy citizens of the rim!

While this game is a work of art as it is, I just had the urge to make life on the rim a little more difficult, and little more interesting.

Have you ever wondered what goes on beyond the confines of your adopted home planet? Well here's one scenario that hopefully paints a small picture for ya.


I proudly present to you my Luciferium Rain mod!

While passing through your particular rimworld's gravity well, a spacer vessel transporting glitterworld nannites is set upon by an unknown entity and completely destroyed. As a result, chunks of dormant nannites are pulled in towards the planet and enters its atmosphere, both liquifying and activating on entry. As the nannites fall to the surface, any and all living things out in the open is targetted as a potential host body and used as such.

Changes
- Adds a new world condition, Luciferium rain, to the game (shares the same category as toxic fallout)

= Any living thing (human, animal, insect, whatever) not under a roof when the event begins becomes a host body for the luciferium nannites, and therefore must find more to survive.

= The event is extremely rare, starting to occur a little over a year into the game, and only lasts a couple minutes at most.

Regarding Known Issues/Bugs
- As of right now, placing this mod as high up in the mod list as possible (hugslib, etc can go above it) does not seem to yield any issues.

- Post any issues on the discussion board and I'll do my best to squash em

- Standard "works well w existing saves and other mods" thing applies (but its c# so maybe make a backup this time? :P)

ATTENTION: This is my first c# mod and as such is most likely extreeeemely buggy. So standard buyer beware clause applies :D

For Use In Other Mods
If you plan to use this mod in any other mod, just gimme a shoutout in your credits and we'll call it even.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


22 Comments
cyanobot Jan 20, 2024 @ 11:17am 
Since the Luciferium hediff is applied independently from (and before?) the Luciferium Need hediff, it's very possible through moderate rain exposure to get all the benefits of luciferium with none of the downsides.
Silent Service Jan 14, 2024 @ 2:38am 
i love you Mlie
CobaltEclipse117 Oct 7, 2023 @ 8:02am 
Brilliant thanks :) sounds like fun
Mlie  [author] Oct 7, 2023 @ 7:56am 
@CobaltEclipse117 No, its a buildup similar as toxic rain
CobaltEclipse117 Oct 7, 2023 @ 7:43am 
Im considering adding this however just to check, is the effect instant? I dont wanna have half my colony addicted because I couldn't get them inside before it occurred etc, or is there a slight warning before it starts kicking in
Mlie  [author] Jul 9, 2023 @ 11:53am 
@crimemaker Should work better now, the changes with toxic sensitivity in Biotech caused the calculations to become inverted.
Archy Jul 8, 2023 @ 12:53am 
animal in the map seems to be the same, it just pawns that got the problem
Archy Jul 8, 2023 @ 12:51am 
used to work fine, then after biotech, now pawns just die right away shortly after exposing under the rain from too much luciferium building up. they even wore the gear to combat toxic environment that used too work with the last time before biotech
Kopp Dec 28, 2021 @ 3:39pm 
Thanks :)
Mlie  [author] Dec 28, 2021 @ 12:34pm 
@Kopp Should be fixed now, thanks for the report!