RimWorld

RimWorld

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Persona Bond Forge
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Mod, 1.1, 1.2, 1.3
File Size
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612.999 KB
Jul 25, 2020 @ 7:52pm
Aug 13, 2021 @ 11:08am
10 Change Notes ( view )
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Persona Bond Forge

Description
Persona Bond Forge, adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.



Quick how to create Persona weapons with this mod:
1) Research Persona Bounding tech, locked AI persuasion. Require ALOT of research , it base cost is 14000.
2) Build Persona Bond Forge - Cost: 100 Uranium, 150 Plasteel , 40 Components, 20 Advanced Components. Require a construction skill level of 15 to build.
3) Craft Bonding Core, at Fabrication Bench. Cost: AI Persona Core, 10 Luciferium. Require a crafting skill level of 15 to craft.
4) Pick a weapon, and bond it with Persona Core at the Forge. Cost: Any allowed weapon, and Bonding Core. Require a intellectual skill level of 15.
Persona Weapons are intelligent weapons that can synchronize with the wielder , greatly increasing it performance, accuracy, damage and firing speed. This process of crafting those is far from cheap and easy, but will grant bonded weapons a frightening power.


Not all weapons can be bound, and this mod is not intended to be stand alone. Currently this mod support:
Vanilla: Zeushammer, Monosword, Plasmasword, Charged Rifle, Charged Lance.
Exotic Arsenal: All weapons.
Cybernetic Warfare: All Spacer and Ultra-Tech tier weapons.
Vanilla Weapons Expanded: All charged weapons.
Vanilla Weapons Expanded - Lasers: All weapons, minus salvaged lasers.
Vanilla Factions Expanded - Insectoids: All plasma weapons.
Project Itzal - Main Pack: Ascended Rifle and Pistol.
Rimsenal Core: All weapons minus Greydale.
Contractor Arsenal: All weapons.
Rimlasers: All weapons.
Exiled Dawn: All guns

Patches in progress for: HALO: Rimworld Auxiliary Combat Armory, Apex: Rimworld Legends. Sparkling Worlds
We will most likely not be making any future patches.
If you wish to make your own patches just paste this into an XML file and make the necessary changes.[pastebin.com] For multiple guns just paste it multiple times


Credits:
Xedos for doing all of the base mod and most of the patches
Shirky for making the Exiled Dawn patch


[discord.gg]
160 Comments
StatistNo1 Nov 2, 2022 @ 2:55pm 
I made an update for 1.4 of the mod over here: https://steamcommunity.com/sharedfiles/filedetails/?id=2881724503
StatistNo1 Oct 27, 2022 @ 3:03am 
Hy Daria40K,

easier as in a lot less lines to write.
Down from the 130 to around 50 per weapon.
And a lot of those can just be left out if you are okay with some stats taken from the weapon it's based off of.
I noticed for example that the tools for the bonded Gun_ChargeRifle were the same on the base version.
So that would be 20 lines you could just leave out.

Gun balance is a fickle thing so that has to be done manually. But the recipe for example can be automated.
Daria40K Oct 27, 2022 @ 2:08am 
easier how?
StatistNo1 Oct 26, 2022 @ 11:35pm 
Hey guys,

I talked to the developer and they allowed me to take over the mod.

I am currently rewriting the whole mod to make it easier to patch in new weapons.
This will take a few more days. I will post a link here when I am done.
Snumbino Oct 26, 2022 @ 8:25pm 
THERE NOT GOING TO BE AN UPDATE GO HOME
The last Eternal Oct 23, 2022 @ 2:23pm 
Patiently waiting on this !
VelxraTV Oct 21, 2022 @ 3:31pm 
Please update to 1.4
abraxas Oct 21, 2022 @ 10:13am 
will this be updated to 1.4?
[JdG] Pejman Sep 20, 2022 @ 12:22pm 
For some reason some of the persona weapons I have just wont bond (each time I tell my pawn to pick them up I get asked if I want to bond, I say yes, then pawn picks it up and says he can't use it because it's not bonded)
Bark Timber Aug 26, 2022 @ 6:29am 
Would this work with Science Never Stops mods?