RimWorld

RimWorld

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Diseases Overhauled [Adopted]
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Mod, 1.2, 1.3, 1.4, 1.5
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2.157 MB
Jul 22, 2020 @ 5:44am
Jun 15, 2024 @ 2:17pm
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Diseases Overhauled [Adopted]

In 1 collection by Ogliss
Og's Caretakership
17 items
Description
Reupload of Mythos' Diseases Overhauled
General information
This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums[ludeon.com]

New drugs

Detoxamin, a drug that reduces toxic sensitivity by isolating and incorporating toxins. Take one every two days. (No known sideeffects.)

Methylanphenamid, which increases awareness and learning ability. One use lasts three days. (Strongest effect on third day; may have strong sideeffects.)

Tranquiazepin. Immediatly releaves all stress after ingestion. Take one per day. (Highly addictive.)

Mortracain, a relatively strong painkiller. Used to treat moderate to serious pain. Take every two days. (May be addictive.)

Tritoxylon, which drastically boosts the metabolic system and therefore heavily increases the immune response - among other body functions. Take one every two days. (May have severe sideeffects.)

Good old vegetable broth. Eating one per day helps shaking of some diseases.

Overhaul of existing and addition of new diseases
This section is by far the biggest part of this mod. I changed every single disease in the game. Not in their fundamental principles. But they all now have some randomness factor. This way it depends not only on your pawns ability to shake a disease off. It is more ... how to say this? ... natural. One pawn gets a heavy case of flu, the other only a light infection.

Diseases now also aren't only a case of "sh*t or bust". For example: even if your pawns survived an infection with the plague, they may have encapsulated pathogens in their femur, spine or pelvis, which, at a later time, will cause a new outbreak of the dormant disease.
Also diseases can now cause secondary diseases or long-term conditions. Some, like the plague, may cause a benign growth as secondary disease. Sleeping sickness, on the other hand, now has a chance to cause a long-term condition: a damage to essential brainparts which has no immidient effect, but inevitably leads to a case of coma in the foreseeable future. From that your pawn may awake - maybe twenty days later. Maybe six or fifteen years later. Maybe never.

Full details are available in the Readme at Github[github.com]

How to get those diseases?
Many of them are "birthday events". This means (AFAIK), once in a year your pawn has a chance to get a disease. In the basegame this could be: alzheimer's, dementia, bad back, cataract, hearing loss, frail, carcinoma, asthma or heart artery blockage (correct me, if I'm wrong or forget some disease).
Now this can also be: toothache, acute appendicitis, inflammation, Epstein-Barr virus, Hepatitis K, Hansen-Kampff disease, hyperthyroidism, hypothyroidism, psoriasis, blood cancer, peripheral pathway obstruction, multiple sclerosis, Campbells disease, Bardel syndrome, stomach ulcer, benign growth, necrosis, Chawbaeck's, osteoporosis, parkinson's, migraine or cerebral artery stenosis.
Additionally some disease are cause by others - for example, Epstein-Barr virus can and will cause blood cancer, extreme blood loss can cause PTSD.
Other disease are biome events, like the plague, flu, malaria, etc. New biome diseases are: common cold, lymphatic mechanites, brain worm, heart worm, lung worms, Kindred-♥♥♥♥ virus, New Reschian fever, Tuberculosis and Voight-Bernstein disease. Have a look at there description above to see in which biomes they appear.

Additional basegame changes
Penoxycilin: is also effectiv in preventing infections with tuberculosis, Kindred-♥♥♥♥ virus and Voight-Bernstein disease.
diseaseVictimFractionRange: all biome diseases now only infect between 10% and 30% of your population. In basegame this would be 20% to 50% of your pawns.
withdrawal: some drug withdrawals (GoJuice, Yayo, Flake, WakeUp) now may cause a stupor.
alcohol tolerance: now has a low chance to cause dementia.
life expectancy: as this game plays 3.000 years in the future, there should (at least in my imagination) have happend some increase in life expectancy. So I increased it from 80 to 95 years.

Mod list order
Expanded Prosthetics and Organ Engineering
Extended Human Body Simulation
Diseases Overhauled
Crafted Mutants

Credits and Thanks to...
- Mythos for looking after the mod up untill now
- PhileasFogg for the original mod!
- Mystikvm for the update to B19
- Jabbamonkey, for his/her textures packs, which I used in some small parts as starting point for my drug textures.
- Marnador, for the RimWor(l)d font.
- Tynan, for this great game!
- Kopp, patches for Advanced Biomes, Alpha Biomes, Biome Expansion Redwood, Biomes! - Islands, More Vanilla Biomes and Regrowth - Wasteland.
Popular Discussions View All (1)
1
Dec 1, 2023 @ 5:13pm
Spreading Tuberculosis
Just_Julius
350 Comments
lol Jun 10 @ 6:08am 
Hediffs_Local_EpsteinBarr.xml has
—— <hediff>Toothache</hediff>
—— which <canAffectAnyLivePart>true</canAffectAnyLivePart>. Pretty sure it's a bug and herpse can't give toothache to any bodypart
Capefear56 Jun 2 @ 7:07pm 
Why does necrosis spread? It's not a virus, it's localized cell death for a variety of reasons like lack of circulation. Having necrosis in the arm doesn't mean it spreads to the torso, legs, etc. Someone should really rebalance this mod like they did with More Injuries.
meka3715 May 23 @ 9:32am 
I love this mod! However, is there a cure for brain worm or lung worm besides healer mech serum? My pawns keep passing out due to illness and secondary damage and I'm not sure how to cure them.
Flurbel May 11 @ 4:33pm 
Does this mod affect modded diseases or just vanilla ones?
Pie Guy May 10 @ 8:48pm 
My sanguophage pawn with the perfect immunity gene contracted a disease added by this mod
Cat Princess Apr 11 @ 2:30pm 
@Biomantis that's the neat part
Biomantis Mar 20 @ 4:51pm 
Why is there no info on how to treat any of these diseases????
Yonu Mar 16 @ 3:07pm 
Can I add this mod to a current playthrough, or do I need to restart?
dandykong Feb 5 @ 10:55am 
Two of the medicines are causing red errors in the xenotype editor, because the game auto-generates chemical genes and expects everything with addiction stats to have gene icons:

Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Mortracain/ChemicalDependency in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Mortracain/AddictionResistant in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Mortracain/AddictionImmune in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Tranquiazepin/ChemicalDependency in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Tranquiazepin/AddictionResistant in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Tranquiazepin/AddictionImmune in any active mod or in base resources.