Europa Universalis IV

Europa Universalis IV

21,740 betyg
Extended Timeline
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257.805 MB
17 jan, 2014 @ 0:29
25 mar @ 2:35
152 ändringsnotiser ( visa )

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Extended Timeline

Beskrivning
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.37.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod fully supports only English. German, French and Spanish have partial support with some missing localisation.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Utopia for the main theme
- Septimentus, Tyalas, Leiche, Reloader, Cosmic Hope and Proho for the German translation
- Zebenji and G. for the French translation
- Devillris and Kalio for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- Zebenji for some religious flavor events
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
- LimonenZitrone for some Christian religions
- Jey for numerous flags
- KitChaos for barbarian mechanics
Populära diskussioner Visa alla (1864)
12,673
16 jun @ 5:53
KLISTRAD: Suggestions
qweytr
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26 jul @ 21:22
KLISTRAD: Bugreports
qweytr
708
25 feb, 2024 @ 7:56
KLISTRAD: New Idea Groups
Firesoul
20 701 kommentarer
Bakubread 30 jul @ 7:30 
archiebug, if you are referring to the changes made to the map (ie; its size, province shapes, etc) there is no way to do so. The map changes are tied directly to the history changes, so even if you manually removed the map changes, you'd just end up with a broken mod. Your best bet would be to either find or create a new map mod that is compatible with the changes that ET makes, but unfortunately I don't think there are any that do so, aside from the map that comes with Challenger's mod (which is even further from the vanilla map).
archiebug08 27 jul @ 22:51 
can anyone tell me how i can get the extended timeline mod but without the graphics changes
tallmang 26 jul @ 21:24 
I was observing a game with a very intersting HRE. By the time 908 rolled around and the great schism occured, the HRE went through 8 emperors in a day and vanished. My leading theory is that this is due to the fact Chalcedonism was the Official faith (not just dominant) and thus neither Orthodox or Catholic rulers could be emperor. This is evidenced by the fact the last emperor was some random opm in the Caucusus, likely the game went through all nations that were Chalcedonian until none were left. Any information I could find online is outdated by at least 10 years, so I don't know the prerequistes for the decision and no one seems to have it. So any help in bringing it back would be appreciated.
Coldplay 23 jul @ 12:12 
The monarch power distribution is crazy. Some of the worst leaders are above average mana and many of the best are bad or worse.
Lcs 23 jul @ 7:33 
Is there any feature in the mod that, during the colonization of Africa, prevents the creation of colonial nations and instead gives you directly administered territories? Or is there another mod that basically does the same thing as Extended Timeline but without creating colonial nations in Africa?
Gab 22 jul @ 13:30 
it does not work anymore.
reda.lmj 19 jul @ 15:25 
the AI is a economic looser , can fix it please ? and add a new tradegood like tourism , service , bank , in 2025
Blue-Eyes White Dragon 19 jul @ 1:45 
In which world does Tredeau have 3 adm skills
Anthony 15 jul @ 11:20 
Blox2007 (the Last Fluorican) the Game Engine does not allow Negative number start date its a Game engine Limitation