Europa Universalis IV

Europa Universalis IV

21,865 ratings
Extended Timeline
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File Size
Posted
Updated
257.805 MB
Jan 17, 2014 @ 12:29am
Mar 25 @ 2:35am
152 Change Notes ( view )

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Extended Timeline

Description
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.37.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod fully supports only English. German, French and Spanish have partial support with some missing localisation.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Utopia for the main theme
- Septimentus, Tyalas, Leiche, Reloader, Cosmic Hope and Proho for the German translation
- Zebenji and G. for the French translation
- Devillris and Kalio for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- Zebenji for some religious flavor events
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
- LimonenZitrone for some Christian religions
- Jey for numerous flags
- KitChaos for barbarian mechanics
Popular Discussions View All (1864)
12,429
Aug 19 @ 7:54am
PINNED: Suggestions
qweytr
5,870
Oct 30 @ 7:18am
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qweytr
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Feb 25, 2024 @ 7:56am
PINNED: New Idea Groups
Firesoul
20,732 Comments
Barbarossa Bey Nov 6 @ 1:41am 
This mod is broken - rebels keep popping up, even after having completed Humanist ideas. A lot of stuff needs fixing, but this seems to be the most interesting mod out there.
Tired Nov 5 @ 2:59pm 
best mod ever,,, whem et eu5?
King brus Nov 2 @ 9:47am 
Ai does not remove early ideas even though it can pick stronger idea sets
PatateCuite4 Oct 30 @ 7:08am 
@mnk_ Personally, I modified the disaster that makes countries explode (I forgot the name) so that all countries with more than 400 provinces explode.
smokeybowl7488 Oct 30 @ 6:30am 
why does this mod touch alliances? it's so annoying when a small ass country i want to annex is allied to damn france, i can't use alliance removing mods, there's already royal marriages that cause others to join
mnk_ Oct 29 @ 2:33pm 
the problem is that some nations get way too advanced technology groups when they form another nation (like the netherlands getting western technology in 800 AD)
mnk_ Oct 29 @ 2:23pm 
Also can anyone tell me how I can prevent the AI from forming extremely large blobs? Its super unrealistic. Im playing in 1000, started in 58 and the whole world is basically divided between sunni egypt and germanic netherlands (????)
mnk_ Oct 29 @ 2:21pm 
most mission trees are broken (eg. japan, muscovy)
atlamitralyöze_ Oct 18 @ 9:44pm 
♥♥♥♥♥♥♥♥♥ mod ever only reason that this is popular is 'extended timeline'
Syth Oct 18 @ 6:34am 
best mod but why does britian stil has colonies in the 2000's