Divinity: Original Sin 2

Divinity: Original Sin 2

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Attribute Growth Increase
   
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Jul 3, 2020 @ 1:17pm
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Attribute Growth Increase

In 1 collection by Fjarunsigr
Divinity OS2, My Mods Collection
50 items
Description
Attribute Growth Increase
Simply doubles the attributes gained per level up from 2 to 4.

Summary
Remarkably simple mod. You want more attribute points on level up? Here you go.

This mod WILL affect companion characters.

Warning
It is recommended to avoid using Attribute growth change mods alongside Enemy Upgrade Overhaul as it WILL then impact the strength of enemies. The base game and Attribute growth mods do not have this effect, but mixing both mods will.

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If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
43 Comments
LWH Oct 27, 2023 @ 9:41pm 
艹敌人也吃
faisalkevinl Oct 24, 2023 @ 10:15pm 
hello, thank you for the mods. But the enemy (npc) is affected by this mod too, is there any way to prevent it?
Legatus Jul 27, 2023 @ 6:05am 
Do it stack with lone wolf?
Crimson Layer Apr 22, 2022 @ 6:30pm 
For some reason this just doesn't work. I moved it near the bottom of my mod order, enabled it... it just doesn't work. If there are additional instructions like position on a mod list, please include them in the description.
Scorpios Society Oct 9, 2021 @ 5:25pm 
this is not working right when i active this i lose half my point and no longer i can use my armors lol any fix to that ?
Fjarunsigr  [author] May 5, 2021 @ 6:50am 
Yeah its a good catch - I wouldn't have noticed as I wouldn't normally use that kind of mod even if I had been playing Divinity lately, which I haven't.

That said, there's not much we can do for a fix, it would likely require an entire re-tool of either of the mods to achieve - and my mod is simpler so it'd likely be mine, but I am not aware of any other way to build these changes in, which brings us to a dead point.

Still it is nice to have the warning there for those that will actually read at least. :bonfire2:
epic european May 4, 2021 @ 7:17pm 
Nice! Glad I could help figure out what was happening.
Fjarunsigr  [author] Apr 30, 2021 @ 11:41am 
There we go, noted added to all three relevant descriptions off the top of my head. Doesn't do anything to prevent people ignoring descriptions mixing them, but unfortunately there's not a whole lot I can do to fix that short of adding an NPC that yells at everyone at the start of the game to not mix the mods.

Which would be fairly funny, but also remarkably annoying and tedious after the first time.
Fjarunsigr  [author] Apr 30, 2021 @ 11:36am 
Yeah I'm not entirely surprised about that interaction honestly - if the formula used checks player stats, more player stats would scale them further.

Unfortunately I am not aware of another way to naturally boost growth without tripping the switch on that mods "Stronger enemy" condition if it does in fact work based on player stats.

I doubt there's much that can be done on the other end too, short of fully reworking the method through which the mod makes enemies stronger to not rely on stats, which I can't imagine would be a small undertaking by any means.

Its a good catch though, I'll add a note to relevant descriptions about it.
epic european Apr 29, 2021 @ 9:12pm 
@fjarunsigr, I have done some research and found out that this mod (and any mod that increases attribute points per level) will increase the stats of monsters if you use it with Enemy Upgrade Overhaul. That mod seems to re-scale enemies based on some formula which takes attribute points per level into account.

You can check out the stat changes in various combinations here:
https://drive.google.com/file/d/1k5-VBcgaYBv1yGT-tKqQA5Nz3X1qOWkB/view?usp=sharing

All of this was done with Divinity Unleashed enabled, but I checked and it doesn't affect the outcome.

So you can choose either EUO or AGI and be fine, but unless you want huge monster stats that really start affecting balance, you can't do both.