Crusader Kings II

Crusader Kings II

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Cities of Wonders (AGOT)
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Jul 3, 2020 @ 11:44am
Sep 30, 2020 @ 12:43pm
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Cities of Wonders (AGOT)

Description
Kurthakon the creator of this mod has passed away in real life.
To honor his memory please continue his legacy and please credit him, from his sister.


This is simply the A Game of Thrones 2.2 compatibility version of my mod Cities of Wonders, that adds a new type of Great Work or Wonder called a “City of Wonders” (COW), which is meant to represent the great cities of the world that contains multiple structures that could be classified as Wonders. The wonder added by this mod simply allows you to build multiple wonders and most of their associated upgrades inside this new City-Wonder.

Consider this compatibility version to be in "Alpha", which means that it's not at all in a finished or polished state.

Only for use with A Game of Thrones 2.2! If you use the More Bloodlines submod, you must use the More Bloodlines compatibility version linked down in the Mod Compatibility section.

Planned Features
  • Make unique Cities of Wonders for King's Landing, Oldtown, Free Cities, Slaver's Bay, Qarth, Asshai and so on. The basic idea is essentially that every independent major realm shall have a City of Wonders in their capital. Added in patch 1.3.0.
  • Make unique City Districts. For example: Red Keep, Great Sept of Baelor, Titan of Braavos, and so on. Many added in patch 1.3.0.
  • Make new fitting generic City Districts for the AGOT setting. For example: Great Septs, Great Red Temples, Godswood, and so on. Many added in patch 1.3.0.
  • Add Game Rule, which allows you to disable all of the historial Cities of Wonders at start-up. Added in patch 1.1.0.

Cities of Wonders
The primary issue I had with the free Great Works update for vanilla was that you could only have one wonder per province/county, while some counties arguably should have multiple.

This mod remedies this by allowing you to build all of the wonders in the City of Wonders as long as you meet the very similar criteria to CK2 vanilla for them.

Each wonder that you build in the city-wonder you could consider a separate city district, after the wonder is built it unlocks any of the associated upgrades so that those can be built too in the “district”. With a max of 36/40 upgrades, that is quite a decent number of upgrades you could build. Also, at the moment the bonuses provided by the wonders matches the Stage 4 of each vanilla wonder, which is kind of overpowered, and I will probably have to rebalance this later.

Feature List
Check the feature list of the original mod, HERE.

Mod Compatibility
Only use with A Game of Thrones 2.2! If you use AGOT More Bloodlines submod you must use the version listed below.

AGOT More Bloodlines submod compatible version by Dragonzmite HERE[1drv.ms]. Just unzip it in your CK2 mod folder in Documents. Do not use this version at the same time as the regular version of Cities of Wonders AGOT.

Direct link HERE[1drv.ms], for the times Steam Workshop doesn't work properly. Just unzip it in your CK2 mod folder in Documents.

CK2 Vanilla version HERE. Use this one if you are just playing regular CK2 without AGOT.

HIP - SWMH compatible version (Frosty2) HERE.

HIP - Vanilla map compatible version (Frosty2) HERE.

When the World Stopped Making Sense compatible version (0.9.13) HERE.

Ironman & Achievements
COW unfortunately alters the checksum out of necessity, so this mod is NOT achievement friendly.

Bug Reports & Feedback
Please leave a post in the discussion forum if you discover a bug, or have any suggestions on any improvements I could make.

If the mod won't download or update properly for you, try to subscribe to the mod while the game launcher is running, or alternatively while the game is already loaded up to the main menu.
Popular Discussions View All (2)
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Jan 3, 2022 @ 9:25pm
PINNED: Bug Reports & Known Issues
kurthakon
7
Sep 17, 2020 @ 10:52am
PINNED: Suggestions & Planned Changes/Features
kurthakon
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