RimWorld

RimWorld

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Cutebold Race
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.454 MB
Jun 29, 2020 @ 11:17am
Apr 30 @ 6:19am
50 Change Notes ( view )

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Cutebold Race

Description
Race Description:
Cutebolds are a race of adorable, cute little creatures descended from kobolds. The little 'bolds are content to dig, garden, and otherwise enjoy life in their separate tribes. They do not care much about outsiders and try their best to avoid confrontation, but out here on the rim, there is no such thing as peace.

Cutebolds love to dig; it is in their DNA! Having evolved from your typical kobold, they enjoy all sorts of digging and are able to get more resources out of the minerals they mine. They also have come to love working their gardens; it contains some digging after all! Their small hands allow them to be extra careful with harvesting and can get that little bit extra from their plants in doing so.

Cutebolds have the inherent ability to become adapted to living in the dark, allowing them to work just as fast, if not faster, in a dark cave as a human in a well lit room. They are resilient to both psychic events along with having some resistance to toxicity, however their resilience to psychic events means their abilities with psionic powers are decreased.

Just do not expect these little 'bolds to be overly fast at making buildings, they are rather quite short after all. Along with being short, they just cannot carry as much as a human could due to their strength. Additionally they are a simple race; their ability to research is not the best and it shows in their speed.


Mod Information:
This is an updated version of the Cutebold Race from Mister Manson. Sadly, the original version is no longer on the workshop. I decided to bring the race up to version 1.1+ along with adding a number of changes and tweaks. Since then, quite a bit has been added and the cutebold race has been fleshed out.

There are settings for the cutebold race in the Mod Settings menu. These allow you to disable the extra yield from mining/plant gathering, dark adaptation, eye glow, and detachable body parts. With this, the separate zip files for simplified heads and tails are gone.

For the descriptions in game, I decided to put the cutebolds’ character into the writing. I wrote them as though I was a scribe, taking their ramblings and writings and making them available for everyone. This is why most of the backstories and different cutebold related descriptions are simple and silly.

Stats compared to base humans:
  • -35% Body Size
  • -35% Base Hunger Rate
  • -20% Base Health Scale
  • -30 Life Expectancy, Years
  • -25% Psychic Sensitivity
  • +50% Psychic Entropy Recovery Rate
  • +10% Toxic Resistance
  • +25% Toxic Environment Resistance
  • -0.1 Move Speed
  • -30% Flammability
  • -19.75 Carry Capacity
  • +15% Learning Factor
  • -20% Research Speed
  • +30% Mining Speed
  • +25% Mining Yield
  • +20% Social Impact
  • +5% Plant Work Speed
  • +5% Harvest Yield
  • -25% Construction Speed
  • +60% Melee Dodge Chance (+30% with CE)
  • -90% Trap Spring Chance
  • +50% Hunting Stealth
  • -10% Animal Gather Speed
  • +17.5% Natural Armor Rating, Sharp
  • +10% Aiming Accuracy (CE)
  • +100% Night Vision Efficiency (CE)
  • -20% Crit Chance (CE)
  • -40% Parry Chance (CE)
  • +15% Suppressability (CE)
  • -30% Smoke Sensitivity (CE)
  • -7.5 Carry Weight (CE)
  • -2.75 Carry Bulk (CE)

Biotech Compatability
- Children are fully supported
- Genes that have a visual affect are only partially supported as tails, heads, and bodies require special consideration and art which I am still working on.
- Genes that don't add visuals are supported

Translations:
日本語, Japanese, Thanks to Lucifel: https://steamcommunity.com/sharedfiles/filedetails/?id=2683843700


Latest Updates:
2.3.33 -- Apr 30, 2025
Fix:
- We don't talk about it. (a wild random " appeared)

2.3.32 -- Apr 28, 2025
Fix:
- Missing checks related to DLCs not being loaded were fixed.

2.3.31 -- Jan 30, 2025
Fix:
- Custom HAR Hot Reload Fixed

2.3.30 -- Jan 8, 2025
Fixes
- Fixed support for Medieval Prosthetics
- Fixed error with CE patch


Built-In Compatability With:
  • Medieval Prosthetics
  • Combat Extended
  • Bionic Icons
  • Rah's Bionics and Surgery Expansion
  • [FSF] Advanced Bionics Expansion
  • Expanded Prosthetics and Organ Engineering
  • Expanded Prosthetics and Organ Engineering - Forked


Feedback:
If you have any suggestions or feedback, do let me know! I know there are a plethora of mods that may create strange or undesirable effects.


Known Issues:
  • Some visual issues between genes and cutebolds because how things are drawn.
  • Certain thoughts are duplicated because of Ideology and custom cutebold flavored thoughts


Credits:
Additional Backstories: Psyra
Original Author: Mister Manson (1.0) and Flat Fly/dwarf anime girl (0.18.0)
Original Artwork: rebelrot96 (1.0)
Original Children Artwork: Children and Pregnancy Mod (And its predecessors)
Popular Discussions View All (3)
11
Jan 30 @ 4:35pm
Bug Reports
Ashilstraza
2
Jan 9, 2024 @ 5:44pm
Biotech compatibility
Sigmar
2
Nov 7, 2024 @ 5:16am
Feedback
Ashilstraza
322 Comments
Ashilstraza  [author] Apr 30 @ 6:18am 
2.3.33 -- Apr 30, 2025
Fix:
- We don't talk about it. (a wild random " appeared)
Ashilstraza  [author] Apr 30 @ 6:08am 
@tide{S}haper industries heckies, thanks. no idea why or how rimworld did not yell at me.
tide{S}haper industries Apr 30 @ 6:02am 
Heads up!

You have a typo in the Cutebold_Race.xml - now crashing people's games after the update.

> <PsychicEntropyRecoveryRate MayRequire="Ludeon.RimWorld.Royalty">1.5"</PsychicEntropyRecoveryRate>

Some stray " in there :)
Jake4159 Apr 28 @ 5:22pm 
:steamthumbsup: Thank you for the mod.
Ashilstraza  [author] Apr 28 @ 5:03pm 
@Jake4159 It is supposed to. I seem to have neglected to verify. I am fixing the missing checks for that and will upload very shortly.
Jake4159 Apr 28 @ 1:21pm 
Does this work without the DLC? They locked races behind a Dlc. greedy.
Ashilstraza  [author] Jan 8 @ 4:29am 
2.3.30 -- Jan 8, 2025
Fixes
- Fixed support for Medieval Prosthetics
- Fixed error with CE patch
Ashilstraza  [author] Nov 11, 2024 @ 9:29pm 
Update to fix cutebolds not spawning along with some other housekeeping things.
2.3.29 -- Nov 11, 2024
Fix:
- Fixed Cutebolds being unable to spawn if they have any dark adaptation above 'none'
- Fixed eye wound anchors
- Fixed EPOE Forked Support
Backend Change:
- Fix on HAR HotReload patch
Ashilstraza  [author] Nov 10, 2024 @ 4:46pm 
Update coming soon since something changed that messed with spawning pawns. Will fix the error when trying to create a new colony.
Ashilstraza  [author] Oct 21, 2024 @ 5:43pm 
@Minty Thanks for letting me know, I will check on it tomorrow when I can. There is a fair chance it might be on the side of the pawn editing mods.