Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Played it for the first time.
The random quests are obnoxious. It would have been much more manageable if for certain random quests if you could pack for example: the farmer shirt, pants and pitch fork all into one smaller space bundle and hand that bundle in.
The fish quests are terrible and very very very boring. I did not enjoy sitting in front of a pond for 20 minutes just to hand in a quest that barely gives any reward.
It would have been nice if there was a safe on the floating island to put your quest items in. It would not be very useful in multiplayer as other players can steal your stuff but for single player it would have been nice to have a spot to put your quest items.
I fully understood the paper hints and was able to use them to find the keycards without looking up a guide. Similarly I did find the big J character without looking up a guide, it just took a few tries to notice the key. I enjoyed these parts.
Mall should not have 2 military loot spawn locations. It just doesn't need it and one of them already spawns enough ammo. I wish there was a movie theater instead. They always look cool in video games.
The worst part of mall is probably the small cult room at the top of the stairway. Its loot is painfully bad and its not next to any important loot spawns.
The wanted poster mission is far too vague. This was the only quest I had to look up on a walk through. Do something similar to the key cards, maybe once you start the quest by picking up the first poster, spawn 4 pages right next to it and give them backstory like maybe one talks about the guy in the poster getting bullied at the park or some kind of lore hints.
The yellow portal is the worst part of the entire game. Having a switch you can flip to turn off previous platforms that you have already passed to remove their slipplyness would have made it far more tolerable. I did not think to bring a glider because no one told me too. Like the guy who hands out the quest says you should bring food and ammo but doesnt say anything about bringing something to glide in the air. Was this even tested? I took so long that the background completely disappeared and I was left in the void with a few glowing platforms. I give it an honest shot, I kept trying over and over for maybe what felt like 2 hours but ultimately I had to reset and die to go grab a glider. Seriously upload this portals second part to the workshop, dont give out any gliders and see how many people say they hate it. Look at that, I completed it first try with the glider. Oh, theres a golden feather. That would been nice in the LAST section.
The third part is fine but thats probably because it is a lot smaller then the second section. It could have actually used more obstacles if im being honest.
The hydro homie is piss. It can restore oxygen but that effect isent used for anything. I was not able to unlock any other optional items as random quests just take far too long. Maybe lower it from needing 10 really terrible quests to just 5 slightly decent quests. Again, the random quests in particular feel like no thought was put into them.
Oh!, by "horde" you are referring to a new item with a nearly identical name and nearly identical purpose as the other very similar item. Thats just bad naming. I walked back to my base to grab a beacon since thats always what was used for every other quest. The terrible drawling using the exact same colors as the horde beacon did not help.
Oh, I got an achievement and a shirt. Neat. I did not even know that was a thing unturned could do.
The normal gameplay map itself is like a 4/10. Theres just not a whole lot to see or places to go to. The floating island/quests are about a 5/10, there is definitely some improvement that can be made and some of these quests are real stinkers. The dead zone is a 9/10, its big which I like because most dead zones in other maps feel too small and has lots of detail which other maps dont do very well. The punisher quests are 10/10. I liked them but the yellow portal is absolutely covered in problems and the horde summoner should really be called something else. I could tell these parts were made with a lot of love for the mechanics of unturned. The final fight consists of just hit them once and run and the model could have been better but I do understand not making an entire new boss for a segment that only 0.3% of people have ever seen. I do not understand the bank though. How is this supposed to be useful to me? Why is unlocked so late into the game?
still a banger of a map
here i made friends made enemies
but made memories elver may not be newest but is sure as hell is still the best after
dominating most subscribed mod for the last 5 YEARS
even if this game is dying
our favourite servers shutting down
favourite creators trying their best some stayed though legends left