Cities: Skylines

Cities: Skylines

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(Obsolete) HK Mark I block herb shop 2, 60s
   
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1.287 MB
Jun 2, 2020 @ 12:02pm
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(Obsolete) HK Mark I block herb shop 2, 60s

In 1 collection by Uncle Misha
HK Mark I block, 1960s
17 items
Description
Obsoletion note

This asset is obsolete. It was embedded in a newer version of HK Mark 1 block 7s, 60s.


Description

A traditional Chinese herb shop as a corner ground floor shop for a Mark I resettlement block in Hong Kong, as it looked in the prosperous 1960s. Fills the right corner slot of Mark 1 block ground floor shops, 60s. Variation 2 of 2.


How to use it

1. It is a clinic (however, it does not have ambulances).

2. It is a module, not a standalone building. You have to plop it into a Mark 1 block 6s, 60s or Mark 1 block 7s, 60s, and this building will take its place at the ground floor of the block.

3. Make sure you have another segment of road at a 90 degree angle, so that the ground floor shops are also facing the road.

4. To assemble the modules into a building, install Fine Road Anarchy mod, press Ctrl-A for No Collision mode and plop the building into a Mark 1 block 6s, 60s or Mark 1 block 7s, 60s.

5. Refer to the picture, it is worth a thousand words:




Asset details

A clinic.
1 doctor.
7x4 tiles.

Screenshots were made with Relight Neutral LUT.

Model: 42 tris, 1024x256 px. LOD: 18 tris, 256x256 px.
7 Comments
Uncle Misha  [author] Mar 28, 2021 @ 11:04am 
@macluk
Hi,
Finally managed to make 1x1 versions of these herbal tea shops: https://steamcommunity.com/sharedfiles/filedetails/?id=2438943376
Uncle Misha  [author] Mar 9, 2021 @ 9:31am 
@macluk
Just wanted to say I didn't forget about your query, it's just too much going on around me. I'll try to do it till the end of the week.
macluk Feb 24, 2021 @ 11:58am 
Yes please. If you could.
They would serve like some of those little buildings that one can slip in at the bottom of larger one, so same as yours are at the moment but with smaller footprint.
In case they have to be pulled out a little bit from that larger building, it would be good to have walls and a roof.
Uncle Misha  [author] Feb 24, 2021 @ 6:57am 
@macluk

Hi! The only reason they are 4x7 was to plop them onto another 4x7 assets without having to adjust the position, so that they perfectly fit into each other. Now they all are incorporated as sub-buildings in a newer asset.

But sure, I can make these small ones 1x1, but they lack walls and roof. Should I add a roof and walls to them?
macluk Feb 24, 2021 @ 1:14am 
Hi,
Would you be able to make 1x1 versions of these so we can fit them anywhere? I think there would have to be bits like roof added (if i remember well) and also footprint changed.
I'd love these little shops anywhere else but the footprint is too large :)
Uncle Misha  [author] Jul 15, 2020 @ 12:07pm 
@胡杨树 The funny thing is I'm from Russia :)
胡杨树 Jul 12, 2020 @ 8:46pm 
wow.you are come from hongkong?