RimWorld

RimWorld

133 ratings
[sbz] Mechanoid Bench 1
   
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Mod, 1.5, 1.6
File Size
Posted
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180.560 KB
Jun 2, 2020 @ 2:18am
Jun 12 @ 4:00pm
20 Change Notes ( view )

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[sbz] Mechanoid Bench 1

Description


Mechanoid Bench 1
· Safe to add to a save game

Add Mechanoid Bench 1's armor to Mechanoid Bench 3
Mechanoid Bench 1 is now an add-on mod for Mechanoid Bench 3.

[ko-fi.com]
24 Comments
Gutterpunk Oct 11, 2021 @ 12:51pm 
Also would love to see this armor style as an ancient variant!
Junebug Aug 10, 2020 @ 6:14am 
CE?
Syzal Jul 21, 2020 @ 3:27pm 
I was also talking with someone else, and we would be open to adding more content to your mod if you give permission
Syzal Jul 21, 2020 @ 3:21pm 
It's unlisted, and I'll delete it once you update your mod
Syzal Jul 13, 2020 @ 11:05pm 
Do you mind if I make a patch for you to update the mod with? I use a lot of other mechanoid mods, and that means the weapons for mechanoid bench are harder to craft because the vanilla mechs are hard to find. I looked through the files but there's no good way to let the recipe use other mechs with xml patches, since the recipes are attached to the weapons. I want to move all of your recipes to RecipeDefs, so that it's easier to patch compatibility without using c# since I don't know it.
Syzal Jul 4, 2020 @ 3:33pm 
I really enjoy this mod! It's simple in its implementation, and not too overpowered. The additional armour penetration works well with mods like yayo's combat which reworks armour. The only real wish I have is for there to be multiple armour types. Maybe scythers can produce melee hit, dodge , and movespd oriented mecha armour while lancers produce shooting acc + aim time oriented mecha armour? Maybe they transform regular mecha armour into those variants for balance?
Syzal Jul 4, 2020 @ 3:12pm 
I'm able to sell them just fine. Maybe you need to find a specific trader like a weapons dealer? Not all traders buy everything/sell everything, especially with mods that add additional traders.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 Jun 29, 2020 @ 1:42pm 
All of these items have a 'market value' attached to them, but none of the traveling merchants or ships will buy them. Is that by design or is it possible I have a mod conflict?
Instead of going the drug dealer route, I'd rather turn dead aliens into weapons/armor and sell them to make a profit.
Thanks!
Virusbomb Jun 6, 2020 @ 1:55pm 
@emelio lizardo no these are different. This mod adds a few new items that are upgraded/enhanced versions of vanilla items using parts from mechs after researching them. It shows all the items in the pictures well.