RimWorld
137 valoraciones
AA FancyRats
2
2
   
Premiar
Favoritos
Favorito
Quitar
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tamaño
Publicado el
Actualizado el
1.352 MB
30 MAY 2020 a las 10:17
3 AGO a las 14:18
12 notas sobre cambios ( ver )

Suscríbete para descargar
AA FancyRats

Descripción
Do you have pet rats at home or just think that rodents are cute? Well this mod adds FancyRats, a domesticated breed of rats with a large variety of color patterns. FancyRats have most of the same stats as normal rats, but with an Intermediate trainability, a slightly lower wildness, and a nuzzle interval similar to a dog.

This is my first attempt at a mod, so if something is not quite right I do apologize. I have just made this for a bit of fun.



I strongly recommend Targetdron's Nutritious Kibble mod if you want to have a crazy rat swarm. It will help keep them fed. I also recommend Daniledman's Super Animals, which allows any animal to haul even if they aren't trained. A swarm of rats might make hauling loads of rock chunks much faster.
73 comentarios
ArmoredAmpharos  [autor] 14 AGO a las 9:27 
Sweet! Thanx for letting me know.
Tyrannidae 14 AGO a las 7:08 
Looks like the new unstable build fixes your training issue! Might wanna wait until it gets pushed to Stable, but it's technically possible now.

"Improve moddability of animal abilities
- It is now easier for modders to add abilities to player animals without using the Special Trainables system.
- Additionally, adding multiple abilities through Special Trainables is now supported"
Tyrannidae 3 AGO a las 19:23 
I've only had experience with that particular combo to know it works lol

I'm not sure if it's intended for the skills to not show like that, so I'll do some of my own testing and toss a potential bug report at the devs once I have some time tomorrow.
ArmoredAmpharos  [autor] 3 AGO a las 14:18 
Did some more testing. And it does seem like they can indeed have both comfort and attack target. So perhaps it really is just active commands they can't have 2 of. Thank you for bringing that to my attention.
ArmoredAmpharos  [autor] 3 AGO a las 13:29 
Is it maybe that they can't have 2 active command abilities?
ArmoredAmpharos  [autor] 3 AGO a las 12:20 
I tried something like that for the Shield Drakes that the Frilleum now have. Did attack target and the war trumpet ability. But for some reason only one of the commands was visible after they had been trained, not both. So I am under the assumption that they can't have 2 functioning abilities.
Tyrannidae 3 AGO a las 8:42 
You can do attack target and comfort! I have it on my Bird Up+ macaws! You just do it like
<specialTrainables>
<li MayRequire="Ludeon.RimWorld.Odyssey">Comfort</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">AttackTarget</li>
</specialTrainables>
ArmoredAmpharos  [autor] 20 JUL a las 15:06 
I added the package ID to the change notes, for the couple folks that had fancyrat-related stuff.
ArmoredAmpharos  [autor] 19 JUL a las 15:43 
No problem. Luckily I don't think there are many people making mods that need mine as dependencies. I've just got animals and races, no mechanics or QOL. But once I get all of them named consistently, they won't need to be changed again.
Wyrd 19 JUL a las 12:57 
I meant that more as general advice so apologies if that didn't come across. I know that for this mod specifically it's pretty much only Fancy Rats+ getting affected, but if you've done it for your other mods that can obviously ripple out a bit further